Star Wars: The Old Republic has had a bit of a rough going these last few months. Players have cited a lack of engaging new content, too much power creep, and an over-reliance on paid mechanics as a real problem with the game. Although it looks like things are getting better with the newly announced
Well, we’re getting close to major changes in Star Wars: The Old Republic with patch 5.6. You can view the full patch notes below. But first, players might be a little disappointed. Bioware is pushing the double event from 5.6 to 5.6.1 due to a scheduling conflict ingame. Hey folks, Quick update on the planned
Bioware have decided to pull the new warzone out of the content that will be delivered with SWTOR Patch 5.6 on 28th November. Instead, the new release date is now 2 weeks later – together with patch 5.6.1. Patch 5.6 will now focus primarily on more balance changes to various classes in the game. Nearly
With the re-release of KOTOR today on the Xbox One, BioWare are going all out to try and entice players to take part in SWTOR as well. The MMORPG’s new promotion, which is giving away the first two expansions (Rise of the Hutt Cartel and Shadow of Revan) and a KOTOR-inspired speeder for all players.
Mirror classes and Command XP ranks are getting a pretty big buff in SWTOR. For the uninitiated, mirror classes are essentially the catch-all term for each factions equivalent classes. You’ll find an image the explains the basics below: Bioware introduced the Command XP (CXP) ranks a few months back, as a secondary series of leveling
After the Autumn 2017 roadmap was released, a lot of players took to the forums to submit their feedback and discuss the changes. The first major change is that Bioware is renaming The Hot Prospect server to Satele Shan due to outrage from players over the name. Bioware cited offensive slang terms as the source
BioWare are on a roll with Version 5.4 and the continuing of class and other balance changes in SWTOR. With a pair of recent forum posts, the tentative details of two aspects of Star Wars: The Old Republic 5.4 are out in the open. First up is a major shift in the progression towards endgame
With the first pass of balance changes completed in SWTOR 5.3, BioWare is looking to the future. Update 5.4 will kick off with a completely new flashpoint called Crisis on Umbara. With three difficulty levels (including master), players will need to bring their A-game (and A-gear) to whip this instance. If players beat the flashpoint
With SWTOR Patch 5.3 coming on July 11, the game is about to change in a ton of different ways. We’re here to help new and returning players cope with all the changes and new features. Class Balance Changes Chief among the list of changes for SWTOR in 5.3 is the extensive rebalance of the
The 5.2.1 patch on May 2nd was a bitter-sweet day for BioWare and SWTOR players. Overall, the patch was quite small, but the day still caused some big splashes in the SWTOR community. What was originally a 4-5 hour maintenance window ballooned to nearly 10 hours of intermittent login issues for most of the playerbase.
The Star Wars: The Old Republic dev blog has been updated with a new post detailing some of the streamlining coming to the crafting system when the Knights of the Fallen Empire expansion goes live on October 27 2015. The team indicated three main goals to make crafting more viable throughout the game: Balance the
At the EA presentation at Gamescom this morning a new gameplay trailer for the Star Wars: The Old Republic expansion Knights of the Fallen Empire was revealed. The expansion, said to be the largest for the MMO, puts the player at the centre of their own personal saga. Playing as the Outlander you’ll face
Electronic Arts and LucasArts announced that the first digital expansion for Star Wars: The Old Republic, Rise of the Hutt Cartel, is now available for players worldwide. Available for £11.99, or at half price for current Subscribers (£5.99), if you’re willing to pay in. The big element of this whole update is about building out