Star Wars: Battlefront introduces Supremacy mode
DICE has usually implemented a Conquest game mode in most of it’s other FPS titles — and with some slight tweaks for innovation — Battlefront has been given Supremacy mode.
The new mode has a lot of similarities to a typical conquest game mode.
Supremacy will make use of all Star Wars: Battlefront’s unit types, including ground troops, special Heroes and Villains, and vehicles. It’s going to be a ‘capture and hold points’ mode at heart, but with a few slight differences.
Each map will have five control points, two of which start off in the hands of each opposing force. The fifth is in a central location. Once that fifth point is taken (by either side), the other control points will need to be claimed “in a set order”. In short, one team will always be going for one specific control point (and defending a specific one as well).
The first team to take all five, or control the majority once 10 minutes are up, will win.
According to the piece linked above, Supremacy mode will have “the largest fighting grounds that Star Wars: Battlefront has to offer”. The intent is to create a mode like Conquest, but with enough changes to keep it novel.
DICE level designer Dennis Brännvall spells out the studio’s intentions in the following way: “Supremacy is a game mode that will excite fans of the Conquest mode from Battlefield. That said, we’ve made several tweaks to improve the formula. You will always spawn close to the action when you enter Supremacy, so you’ll never feel isolated from the fight. By focusing on one key point at a time, players not playing the objective and camping on a hill somewhere will be a rare sight.”
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