Path of Exile 3.10, Delirium League, Mechanics Explained
The 3.10 expansion to Path of Exile is coming next month, and gamers better get ready. The new influence spilling forth from the Mirror of Delirium must be combated, and a strange new enemy has appeared. Making matters worse this new influence is spreading, and bringing terrifying new foes with it. Path of Exile 3.10, also called Delirium League, introduces a new endgame zone and farming location, known ominously as the Delirium. These new zones are shadowy places filled with enemies, both new and old, and they’re trying to invade Wraeclast.
Other endgame improvements outside of the new Delirium zones are massive. Players clamored for a more manageable system for the new Conquerors of the Atlas content, as well as a more condensed and understandable endgame experience. The developer will be doing just that in the new expansion. In GGG’s own words, “In Delirium, we have made Conqueror spawning deterministic, reintroduced Sextant vendor recipes, created extra incentives to reach higher Awakening levels, revamped Vaal side areas in maps, improved the Temple of Atzoatl, and more.”
The new endgame, The Simulacrum, will be combined from Splinters, much like bosses from previous mob-based leagues. Players will collect these Splinters and assemble them to journey deep into the Delirium to take on the ultimate foe.
As part of this endgame revamp, GGG is introducing a new system surrounding the Delirium, and the Mirror of Delirium.
What is the Mirror of Delirium?
This portal spawns in any map, and is the new common league mechanic in Path of Exile 3.10, bringing forth a legion of new and old enemies. The Delirium zones operate somewhat similarly to the Synthesis areas from the Synthesis league, but Grinding Gear Games has made some improvements to usability and player experience.
The players will find these new infested zones in their travels, and both existing and new enemies get a powerup from it. Enemies on the map already could gain powerful crits or on-death explosions. This makes triggering the Delirium influence much more deadly than it first appears. When you activate a Delirium encounter in a map, it’s pretty straight forward, just kill mobs. Stand in the portal for a few seconds to activate the encounter and get killing. There will also be small white orbs that spawn within the grey miasma in these zones, move to these to trigger more spawns.
Players will not only handle new bosses and enemy types, but also older league mechanics, but be careful as these old mechanics have been amped up in power. Acting as a combination of newb trap and check against overpowered builds GGG has included the likes of Breach and Legion content, but with much better rewards.
Part of this system, like the spawning of certain mechanics in Delirium zones, can be governed by Orbs of Delirium.
What are Orbs of Delirium?
Orbs of Delirium control the intensity of the zones within maps. Acting like a modifying currency orb but just for Delirium.
We will create a full guide on Orbs of Delirium with the launch of Path of Exile 3.10, Delirium League.
What are Cluster Jewels?
Cluster Jewels are a new set of Passive Tree upgrades in Path of Exile 3.10. These new rare items can be used to argument any class in POE, and they drop from any monster within Delirium zones. The options are really expansive, with GGG having implemented 280 new notable passives as part of this system.
Cluster Jewels must be placed in any outermost socket on the Passive tree and will unlock an entirely new section of the tree that can be manipulated with more of these jewels.
We will create a full guide on Cluster Jewels with the launch of Path of Exile 3.10, Delirium League.
Path of Exile: Delirium will release on March 13, 2020, for PC players. It’ll be available for PS4 and Xbox One owners the following week.
Here are our other Path of Exile 3.10 Guides:
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