Path of Exile [3.4] Herald of Purity Guardian build
This incredibly tanky and flexible build offers lots of potential for mapping and boss fights in Path of Exile.
With Path of Exile Delve League, the meta has shifted slightly. You still need plenty of clear speed and DPS to deal with Delve runs, but melee skills are a little less useful due to reliance on AoE for clearing mobs. The meta may shift over time, but as it stands currently, melee skills usually have to sacrifice some damage potential for increased AoE radius. The combination of Dominating Blow and the new minion skills makes this a little easier as it satisfies the AoE need without losing out on damage potential.
Combining this with a high life pool makes this build very easy as a league starter and for newer players.
Not only is this an extremely simple build to level, mapping with a character running this setup is fast and efficient, just like any good POE player wants. Let’s dig in.
- Very versatile build able to clear most content
- Great Life Regen/Leech potential means it’s slightly more tanky against Delve Darkness damage
- Speedy mapping
- Very flexible defensively, very tanky
- Expensive gear costs for optimal gear
- Mediocre single-target damage
Here is the Endgame Passive Tree
Upgrade all of these.
Major God: Soul of Lunaris
No real other options aside from this for this build because of defensive synergy.
Minor God: Soul of Ryslatha OR Gruthkul
Ryslatha is a situational useful minor god, I use it for any end game boss encounter. It’s great for labyrinth as well or overall best choice if you don’t want to look at pantheon ever again.
Gruthkul is also great option for defence during mapping. The damage reduction can get you out of some tight spots.
Kill All for the bonus Passives if you’ve capped resistances, otherwise go for Alira for Resists/Regen.
Ascendancy skill points
Preferably in that order:
- Radiant Crusade
- Unwavering Crusade
- Harmony of Purpose
- Time of Need
Dominating Blow can summon 3 additional Magic Sentinels of Dominance
% increased Dominating Blow Duration
% increased Dominating Blow Damage
Ancestral Warchief Totem grants 20% increased while Active
Blood Rage grants additional 12% increased Attack Speed
x% Increased Elemental Damage with Attacks
Damage Penetrates x% of Enemy Elemental Resistances if you haven’t Killed Recently
x% increased Attack and Cast Speed if you’ve Killed Recently
Commandment of Fury/Reflection
You could also use these Corruptions on Gloves:
Curse Enemies with Level (10–12) Elemental Weakness on Hit
+1 to Maximum Frenzy Charges
(4–6)% increased maximum Life
(8–10)% increased Attack Speed
Leveling Items and General Tips
You’ll find a list of different Unique items down below for weapons and other gear slots. These are not necessary by any means. We included the list in this guide to give you a wide array of options to choose from.
Up to Level 28 use the following link setup:
Smite – Ancestral Call – Faster Attacks – Melee Physical Damage
Level 28 – Start using Dominating Blow (Quest Reward Act 3)
By Level 30, use this setup: Dominating Blow – Combustion – Melee Physical Damage – Elemental Damage with Attacks
Decoy Totem or Ancestral Protector (Quest Reward Act 1) Then switch to Ancestral Warchief at Level 28.
Leap Slam (Quest Reward Act 1) – Faster Attacks (Level 18)
Clarity : use for Mana Regen from Level 1
Herald of Ash: Start using at Level 16, Switch to Herald of Purity setup down below
Once you get to 30, just transition to the main skill gems setup down below. Keep your gear focused on Resists, Life and Phys Damage and leveling is easy.
- Victario’s Flight (Boots)
- Tabula Rasa (Armour)
- Wanderlust (Boots)
- Lochtonial Caress (Gloves)
- Slitherpinch (Gloves)
- Le Heup of All (Ring)
- Dream Fragments (Ring)
- Goldrim (Helm)
- Carnage Heart (Amulet)
- Belt of the Deceiver (Belt)
- Meginord’s Girdle (Belt)
- Worm’s Molt (Belt)
- Perandus Blazon (Belt)
- The Magnate (Belt)
- Prismweave (Belt)
- Quecholli (2H Mace)
- Blackheart (Ring)
Efficient Farm Locations:
Act 1: The Ledge
Act 2: The Fellshrine Ruins
Act 3: The Docks
Act 4: The Dried Lake
Act 5: The Chamber of Innocence
Act 6: The Ridge
Act 7: The Temple of Decay lv1-2
Act 8: The Harbour Bridge
Act 9: The Blood Aqueduct
Act 10: The Ossuary
Avoid these map mods:
* Players cannot Regenerate Life, Mana or Energy Shield
* Cannot Leech Life/Mana from Monsters
* Monsters reflect % of Physical Damage
* Monsters reflect % of Elemental Damage
Be careful of these map mods:
* Monsters have #% increased Critical Strike Chance / +#% to Monster Critical Strike Multiplier
With high evasion, attack should almost never crit you. Spell on the other hand can still hit hard.
* Monsters fire 2 additional Projectiles
Scary mod on some bosses and monster types. Some monsters are still able to spam out too many projectiles to handle.
* Area contains two Unique Bosses
Your goal to survive this mode is a combo of extreme DPS and Life. The faster you can down the bosses, the less threat they pose.
* #% increased Monster Movement Speed / #% increased Monster Attack Speed / #% increased Monster Cast Speed
Some bosses are going to be too fast to hit effectively, meaning you’ll spend more time than you normally should kiting them. This combination with Temporal Chains is EXTREMELY DANGEROUS.
* Players are Cursed with Vulnerability
Negated during mapping with a Warding Flask, but not against bosses. Bleeds from bosses can kill you easily.
* Players are Cursed with Temporal Chains
I would personally avoid this on high-tier maps.
If you are a brand new Path of Exile player, feel free to check out our various POE guides for noobs.
Final Skill Gem Setup
You’ll find recommendations for different attack skill setups for this build below. The basic buff and aura setups are down there too. This build has been tested with the most common Bow skills, and it works will with any multiple projectile build, as long as you maximize the number of projectiles with support gems.
=== ATTACK SKILL ===
Dominating Blow -> Maim -> Ancestral Call -> Melee Physical Damage -> Faster Attacks -> Damage on Full Life/Culling Strike
Swap between DoFL and Culling Strike, Culling Strike helps with mapping speed, DoFL is better for bosses.
=== SECONDARY ATTACK ===
Herald of Purity -> Faster Attacks Support -> Fortify Support -> Ruthless -> Minion Damage -> Minion Speed
=== MOVEMENT ===
Consecrated Path -> Faster Attacks Support -> Fortify Support -> Blood Magic
=== AURA/UTILITY ===
Clarity (If you have enough Mana Leech, this can be dropped.)
=== CWDT ===
Cast when Damage Taken lvl 9 -> Punishment lvl 12 -> Holy Relic
Cast when Damage Taken -> Stone Golem -> Blood Rage
Build Uniques / Example Rare Gear
In this section you will find all the suggested items for this build. We always try to include optional gear in our listing, or try your own assuming you get similar stat rolls. Aim for high-quality Rares if you’re replacing Uniques. The Minimum/Optional requirements listed assume you’re using Rares as a replacement for listed Uniques (where possible).
Depending on your gear choices, you can go for either a lot more DPS at the expense of Life, or go for more defensiveness by sacrificing a portion of DPS. This is your choice. In most cases, I would prefer Life personally, as it’s just a bit more forgiving. If you’re a new player, this may the path for you.
Life is super important for survivability, especially at end-game. Although be careful not to forsake too many damage mods for it or you won’t be able to kill mobs quick enough for your defenses to handle incoming DPS.
Armor is your secondary defensive stat, but you should prioritize Life above this.
Physical Damage is your main scaling and your primary DPS with Physical Damage converts to multiple types. So maximizing damage with Physical first, followed by buffs to more general damage types. Area Damage on Jewels for example.
Minion Damage is vital to scaling your summoned minions to make boss kills much easier.
Elemental Damage is your secondary damage, but I would focus primarily on Physical and Minion buffs.
Resistances until you cap them off.
This build can run with multiple different options, but we’ll focus on 2H setups.
Atziri’s Disfavor – Absoulte best for this build once you’ve gotten to high-tier maps/Delves. The DPS and other bonuses simply cannot be beat.
Chaber Cairn – The increased Gem levels and damage buffs make this a good stop-gap Unique
2H Rare – (Shaper/Elder) – Look for one with + to Level of Gems and 400+ pDPS.
Devoto’s Devotion grants really good Life bonuses and increased Attack Speed. It’s an OK choice for this build as a cheap early end-game pickup. Replace it with a high-end Rare with relevant Lab enchants later in mapping though.
80 maximum Life
Life Regenerated per second
Belly of the Beast – always a solid pick for defensive purposes. Belly of the Beast is always one of the best Body Armours for all Life build
Brass Dome – This is a super-situational Armour with tons of Phys reduction, use for certain high-end bosses in combination with Quicksilver. Make sure you’re not taking on bosses that Shock.
If using a Rare, use the following Stats as a baseline.
100 maximum Life
Added Elemental Damage
Increased Maximum Life Elder mod
Belt of the Deceiver can be a good starter Unique for really cheap. The stats on it are great all around for getting through the beginning of end-game content. Switch it out fairly quickly though as you’ll need more Damage and Life later on.
Abyss Belts with Life and Resistances are a good option for more difficult end-game sections and bosses. Other Rares might do in a pinch, but not having good rolls can make you a lot more squishy than is tolerable. Abyss Jewels are also a great source for damage buffs as well. Buffing your damage and Life is the best bet here with Jewels.
Elder/Shaper variants are good too, assuming you can get a good combo of Life and Resists on them.
50 maximum Life
Added Physical Damage
Added Elemental Damage
Rare Gloves with buffs to main damage types are great. You can also get Leech here as well.
Adds min. 4 Physical Damage to Attacks
60 maximum Life
7% Attack Speed
Rare boots with max rolled Life, Resists and Movement Speed are great as a generic choice, but you may find yourself a bit more prone to taking hits than you would like. This one is more of a personal judgment call.
70 maximum Life
30% increased Movement Speed
Any Uncapped Resistances (>25%)
Sidehebreath – this is BIS as the bonuses to Minion Damage and aspects of Mana are super useful.
If using a Rare, Get a Shaper/Elder and stack as much Life as you can on your Amulet to prevent feeling too squishy. Extra flat added damage of multiple types is good here too. Gain x% Physical as Elemental or Elemental Penetration work great in this slot as well.
80 Maximum Life
Added Physical Damage
Added Elemental Damage
Rare Steel/Opal Rings are great for this build and it’s Physical Damage. Use the stats below as a guide for that. You may need to use an Unset Ring to fit your support skills like Clarity in a socket.
50 Maximum Life
Added Physical Damage to Attacks
0.3% Damage Leeched as Mana
Uncapped Resistances (>25%)
Minion Speed (Crafted)
Lion’s Roar – This utility Flask is a great addition for an emergency reduction to incoming DPS. If you need to get out of harms way, quaff this and start moving.
Atziri’s Promise – Chaos Resistance is always a challenge, but the added Leech can help you stay alive as well.
Quicksilver of Adrenaline
Other Needed Mods:
Bleed Removal (Staunching)
Curse Removal (Warding)
You can swap these mods around if needed due to RNG.
Rare Jewels can run with the following stats:
5-7% increased Maximum Life
9–13% increased Minion Damage
*8–10% increased Melee Damage
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