Hello Games has been doing a pretty good job of undoing the messy problems from the launch of their big exploration game, No Man’s Sky. With all of the new content and various free expansions, players have been given plenty of reason to blast around the stars. From the spooky and mysterious Beyond, to the more crafting-oriented Synthesis, the multiplayer and community options in No Man’s Sky have been offering plenty of fun for all. And now, with the new No Man’s Sky 2.24 update, those options are being expanded.
And with the new 2.24 patch, there’s another new option on the table for players to fool around with. If you’re the more creatively minded kind of player, the new ByteBeat audio synthesizer tool set may be a great thing for you. With the new patch, players will be able to generate and compose their own procedural music.
A big focus for No Man’s Sky 2.24 will also rest on multiplayer additions and tweaks. The update also also adds a multiplayer message when collecting mission-critical objects, making communication easier. Players will also notice that they can now see starship stats at a glance through the Analysis Visor.
The patch also introduces a ton of bug fixes. Various HUD and UI problems have been fixed with No Man’s Sky 2.24 as well. Some crashes specific to consoles and PC have also been knocked out. No Man’s Sky 2.24 should be a bit more stable with this patch overall. For instance, it fixes a rare crash in the Build Menu and a rare crash in the planet generation system.
Those interested can find the full patch notes below.
No Man’s Sky Update 2.24 Patch Notes
- Added a new base prop, the ByteBeat Device. ByteBeat allows players to generate and compose their own procedural music. Switches and cabling have been added to allow this music to control other base features.
- To prevent accidental selling, the Galactic Trade Terminal in the Space Station now defaults to buying, rather than selling.
- The ability to edit terrain in a multiplayer game is now its own permission setting, alongside the permission to edit a base.
- Restored the ‘Friends Only’ multiplayer permission setting, distinct from people in your group but not in your friends list.
- Fixed an issue where freighters bought before the Synthesis Update would be limited to 4 tech slots.
- Fixed a hang that could occur when comparing freighters.
- Fixed an issue where upgraded starships always rolled the worst possible stat ranges for their class. The chosen stat is now based on the unique seed for that ship.
- The upper bounds for some starship stats has been increased on haulers, fighters and exploration starships, so that exotic ships are no longer guaranteed to the best at each specialisation.
- Added the ability to see a starships’ stats through the Analysis Visor, including the difference between ‘core’ and ‘upgraded’ stats.
- Fixed an issue that caused the displayed shield strength stat of a starship to be incorrect.
- Fixed an issue that added one shell to the Position Ejector’s clip size when adding reload speed upgrades.
- Fixed an issue with GTAO that caused many planets to appear slightly too dark.
- Added a new ‘Ultra’ setting for GTAO on PC.
- Plants placed in a base now get slightly bigger as they grow.
- Interactive objects that have been used are now hidden on the compass and in the Analysis Visor.
- Fixed an issue that could prevent players from using their secondary weapon if they only have one secondary weapon installed.
- Fixed an issue that allowed players to equip weapons in a number of circumstances where weapons are not allowed.
- Made a number of fixes to Nexus missions, including: reducing message spam during pirate-hunting missions; preventing missions from marking depots that have previously been destroyed; and preventing base-building missions from selecting planets with extreme Sentinels.
- Added a multiplayer message when collecting mission-critical objects.
- Vortex Cubes and Submerged Relics are no longer destroyed by the Terrain Manipulator.
- Fixed an issue with the Exocraft camera that made it difficult to aim weapons.
- Fixed an issue that caused newly installed Exocraft weapons to be unavailable until cycling weapons.
- Unavailable options in the build menu are now greyed out rather than removed.
- Fixed an issue that prevented players from deleting base parts while a wire is being placed.
- Fixed a number of animation issues with the solar panel.
- Improved the icon for the Teleport Cable.
- Fixed an incorrect icon in a mission from the Abyss update.
- Fixed an issue that caused some hostile plants to have incorrect HUD labels.
- Fixed a number of issues with warning arrows and health bars in non-HD resolutions.
- Fixed an issue that could cause players not to receive the correct rewards from Apollo’s contact.
- Fixed an issue that caused the planetary hazard reading to be in degrees when on an anomalous world.
- The amount of rust and other junk substances found in damaged planetary machine has been reduced.
- Fixed a rare crash in the Build Menu.
- Fixed a rare crash in the planet generation system.
- Fixed a PC-only crashed related to getting player names for base parts.
- On PS4, fixed a crash when redeeming pre-order bonus content (this fix was already live on other platforms).
- On PS4, fixed an issue where falling off a frigate could lead to players continuing to fall after respawning (this fix was already live on other platforms).
- Made a number of minor optimisations to the texture caching system.
- Fixed a minor visual issue with water reflections in PSVR.