If you’re getting into the later endgame of Path of Exile Ritual League, you may be stumped for what to do next. Or maybe you’re running into trouble farming 100% Delirious Maps, like the insanely profitable ones from our most recent guide on the best way to juice maps in POE. The methods players are using to get tons of currency in 3.13 are already nuts, but they just keep getting better. We’re pretty much making infinite currency over here.
Path of Exile: Ritual has made this easier than ever. Anyone who has put the time into farming Ritual encounters has been showered in Exalted Orbs, but there are better ways to make currency. And the best part is, that we can do it with weaker builds by tweaking the method.
Some Prep is Good
The reality of these high-end farming methods is that they are expensive. The Fossils and Delirium Orbs you need to juice maps and copy them effectively are several Exalted Orbs each. You will need to start slow when doing this method. You can get buy just running basic low-Tier maps though.
But if you’re into creating incredible maps, a word of warning first. You really want some kind of Magic Find on your build when doing this. There are various items like Bisco’s Collar and Ventor’s Gamble that add raw Quantity and Rarity. Other items like Sadima’s Touch can help as well. It’s all really basic, all you really need to do to make a Magic Find (MF) build in Path of Exile is to stack four stats on your character:
- Item Quantity
- Item Rarity
- Movement Speed
- Attack/Cast Speed
Once you have some amount of buffs to your Magic Find, it’s time to move on.
For this method, or any Fractured farming method to work well, you will want your base map to have the modifier of “Does not consume Sextant Uses”. If you don’t have that craft on your source map, you’re spending your profits buying new Sextants and Watchstones. This is a Harvest map enchantment, which you can either get lucky and get from a Harvest encounter, or trade for via another player.
Also for the cheaper method to work, you need to have unlocked the Atlas Passive Tree for your chosen region. In the example we’re using, we will farm the T2 Map, Tower. That means we’re going to be focusing on Glennach Cairns, so get that area unlocked and prepare to allocate some targeted Passives. It’s also a good idea to review the Atlas Passives Guide we put together to familiarize yourself with the system.
Now, back to the cheaper way of doing things. First, let’s talk about how to prepare your map.
Mapping a Map
Here’s the basic idea:
- Apply Chisels to the map, in this case T2 Tower, until it’s at 20% Quality.
- Apply at least one Delirium Orb to the map.
- Apply an Alchemy Orb to upgrade it to Rare.
- If you got a Beyond mod (Nemesis can work too) on the Rare, you’re good to go. If the Map doesn’t have either a Beyond or Nemesis, use an Orb of Scouring and reapply the Alchemy. Make sure to check for dangerous mods like Reflect or No/Reduced Recovery.
- If you still don’t have Beyond, some Leagues will have Beyond as a Map Craft in the Device. The Beyond in Ritual is 5 Chaos.
Planning the Route
Just like in our last guide, there’s a multi-layered process to hyper-tuned farming like this. The basic process is like this: Map>>Rare>>Prophecy>>Delirium>>Sextant/Watchstone>>Scarabs. With this combination, you can easily farm Exalted Orbs in any map.
Once you have a map to run, you need to get your Sextants out. A Sextant is a currency item that can be used on a Watchstone to add a special modifier to all the maps on the region where the Watchstone is socketed. When you apply a Sextant to a Watchstone, it will modify the Maps in that region with new encounters and revised loot odds.
You can have up to four Sextants applied on each Region, since you can have up to four Watchstones per Region.
Your choices within the Passive tree for your Atlas region will depend on the map you’re farming, as well as what you get from Sextants. Watchstone and Sextant mods often make Maps a bit more targeted to one mechanic or the other. For example, if you get Incursion rolls, Cultural Advancement and Contested Development are both very good Passives to use.
What are some other good Sextant mods to hit, you ask? Here’s a list:
- Strong Boxes – This Watchstone modifier can be somewhat replaced with Tamper Proof and Twice Tempted in the Tower, but other regions would benefit from more Corrupted Strong Boxes. These have great currency potential from Divine Orbs via selling Six-Links. (Prime/Awakened/Elevated)
- Increased Pack Size – A good general mod for any map farming, (All Sextant types)
- Areas can contain Abysses/Breaches – A good buff to pack size as well. Good if you’re farming for specific items or base types. (Prime/Awakened/Elevated)
- Areas contain an additional Legion/Metamorph Encounter – A harder mod for farming of Monster parts and Legion Splinters. (Awakened/Elevated)
- Players and their Minions cannot take Reflected Damage – If you have a map that has a Reflect on it, you can use this Sextant mod to make yourself immune. (All Sextant types)
- Player’s Life and Mana Recovery from Flasks are instant – Adds tougher mob packs for better loot, good for dangerous maps.
What else to prepare
The other parts of this are all about what other elements you enable. If you want raw currency like Divine Orbs, some Prophecy procs are very important. Prophecies like Vaal Winds are key because they massively increase Six-Link drops. Scarabs like Divination Scarabs are pretty key here since maps like Tower drop The Nurse, a very valuable card. Breach Scarabs and other options to improve Pack Size are great for raw Currency drops.
Once you have all your items in the Map device, farm the map and enjoy all those Exalted Orbs.