In a video message to all six people playing The Cullling 2, Xaviant director of operations Josh Van Veld admits that things have gone very poorly indeed. And given that only a few hundred people played The Culling 2, with a grand total of 1 person currently logged in, it’s not hard to see what’s coming next.
The team admits that they screwed up, Josh Van Veld said the following:
“I think most of you know that last week we launched The Culling 2, and that launch was not successful. It’s been difficult for us to wrap our heads around the situation. It’s been a lot to take in, but we’ve been having a lot of discussions and one thing that has emerged very clearly for us is that The Culling 2 was not a game that you asked for, and it’s not a game that you expect as a worthy successor to The Culling.”
The company has announced their plans include pulling the game from all storefronts, that includes Sony, Valve and Microsoft platforms. And if you were unlucky enough to have bought the game, you will be getting a refund. The second phase of their plan for the future is a bit more interesting though.
Xaviant plans to try and recapture the original uniqueness of the original game and to help bring the fans back. Part of that plan is to release the day-one version of the game (before tweaks and updates) on a test server, so players can access the original title that drew them in. The team will continue development of the original game, but the original day-one version will remain on the test servers. Also, the game will make the transition into a free-to-play mode at a point in the future.
Some of you may remember that this original game was cut from development to focus on the sequel shortly after The Culling came out of Early Access. Only time will tell if these missteps have made it too little too late for Xaviant to correct course.
Check out the full video update from Xaviant down below.