The penultimate battle in the Team Star storyline is upon us. Eri is the mysterious true leader of the remains of Team Star, and you’re heading to take them down. Once you’ve beaten the False Dragon Titan, you’re ready to finish off another storyline quest with the final Team Star fight in the main game. And yes, you can come back and challenge tougher versions of these Trainers in the post-game, but that’s beyond the scale of this guide. Here are all the details and tips you need on how to beat them and finish the game.
Finding the Fighting Team Star base
Head to East Province Area Three, then go through Tagtree Thicket. Turn east and head towards North Province Area One. Just use your wall-clinging ability to get up the wall from the Thicket. Then, just glide to the Pokemon Center. Now you just have to make your way across this area toward North Province Area Two. The base is right by the Pokemon Center for this area. As you get part-way, you’ll find an area with three Dragon Trainers and three watchtowers, head up the wall in this area and you’ll see the Pokemon Center you’re after in the distance.
You show up outside the base and must take on a new Grunt. They have Croagunk and Primeape, so bring a good mix of Flying, Steel and Psychic moves to do well. Corvinknight is a good counter here. Once that’s done, it’s time for yet another Star Barrage.
During the Fighting Crew’s Star Barrage challenge, you’ll face the following Pokémon:
How to beat Team Star Eri
This boss Trainer will have a pretty potent mix of Fighting, Dark and Dragon moves. They also have hard counters with Fire moves against certain starters. It’s a pretty big fight to overcome this particular Trainer. See the breakdown of their team below to figure out what you’re up against.
Team Star Eri’s Pokémon Team
- Toxicroak: Lvl 55 – Type: Poison/Fighting – Moves: Poison Jab, Brick Break, Sucker Punch
- Passimian: Lvl 55 – Type: Fighting – Moves: Close Combat, Rock Tomb, Seed Bomb
- Lucario: Lvl 55 – Type: Steel/Fighting – Moves: Dragon Pulse, Aura Sphere, Dark Pulse
- Annihilape: Lvl 56 – Type: Fighting/Ghost – Moves: Rage Fist, Close Combat, Ice Punch, Fire Punch
- Revavroom (Caph Starmobile): Lvl 65 – Type: Fighting – Moves: Shift Gear, Spin Out, Combat Torque, High Horsepower
The only Pokémon in Eri’s squad that isn’t dual-typed is Passimian. Psychic Pokémon should wipe it out, as its Rock Tomb will be lethal to Flying types. Be sure to plan your team and rotation out ahead of time.
Lead with something that has either Psychic moves or Flying and Ground-type moves. Psychic will be best, but be sure to have something resistant to Poison moves. Donphan can tank it pretty well. Although with no strong moves, it should only be used as a delay. A better option is a Steel type like Bronzong. Passimian can be easily beaten with a basic Psychic type. Hypno is a good option to fill in behind Bronzong. Flying and Ground types fan be good as well.
Lucario is the first real threat you’ll face. It’s weak to Fire, Ground and Fighting, but this one has moves to directly counter a few of these. It has Water moves that counter both Ground and Fire. That leaves Fighting moves as the best option. Something like Azumarill is surprisingly good here, assuming it has Superpower. It’s immune to Dragon moves, and has resistance to Dark moves. That takes down the threat of Lucario’s best moves.
The final phase before the Revavroom boss is the new evolution, Annihilape. It might be tempting to use Ghost or Psychic, but Rage Fist is a hard counter to both. There are a few options here. Azumarill is used by competitive Trainers for a reason to counter this evolution. It’s literally the best option out there right now. Talonflame is a pretty good backup counter as it can resist a couple of the monster’s moves. A Flying move can get a good DPS advantage, while not being weak to Ghost moves. Watch out for that Ice Punch though, and heal if you get hit by it.
And honestly, you might want to swap in Talonflame to finish off Annihilape, as you need to get a Fire-type in place before Revavroom comes out, as you won’t have a chance to swap in before it Tera’s. And now, you’re ready to take on the Revavroom.
It’s a very similar fight to the previous Star bosses. As for Eri’s Starmobile, Fairy and Flying-type attacks were the strongest options. If you have a second Azumarill or something equally strong, you can do well here. Tanky Psychic types should do fine as well, since most resist Combat Torque and many are special attackers.
Eri will give you their Star Badge as well as TM167 Close Combat. In addition, you’ll be able to craft new TMs at the TM Machine and get given lots of materials. And yes, you get more LP as well.