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New World Update 1.3.4 Patch Notes

How to get fish oil in New World

New World’s still pushing out updates to keep up with player feedback. The push to get players back to the game has been a pretty rough road for Amazon Game Studios. Many have criticized the lack of endgame content and the mountain of bugs found in the game since launch. Previous updates attempted to fix some issues, but players are still a bit mad. This week’s update 1.3.4 arrives with fixes and changes for some of the game’s most fundamental aspects.

Let’s talk about what to expect. Some bugs addressed in New World Update 1.3.4 address both combat and balance issues. Players will also notice a few minor fixes for animation and cosmetic problems. Adjustments to a few weapons are also included in the bundle of fixes addressing players’ reported combat issues. The Sword and Void Gauntlet in particular have had a few ability effects adjusted so that they more accurately function as intended.

More substantive fixes for some gameplay modes are also in this patch. War is getting adjustments that is seeing a bit more of a bigger change. The Wars can now trigger in more one-sided conflicts, such as when one side has too few players. This is clearly an attempt to allow the War mechanic to function as players flood away from the game. Take that for what you will. It’s worth noting that more than 50% of players left the game just a couple of weeks after launch. Other adjustments to the mode include the option to get a refund on war costs if server outages interfere with the normal operation of the mechanic.

While there is no new content in the game, the addition of these bug fixes is helping to keep players engaged, at least a bit.

The full patch notes can be seen below.

New World Update 1.3.4 Patch Notes

WEAPONS

  • Sword

    • Leaping Strike: Fixed an issue which caused this ability to be interrupted if the player was hit by a light attack.

  • Void Gauntlet

    • Refreshing Harvest: Fixed an issue where this passive ability would incorrectly reduce cooldown from any damage taken rather than only on damage taken from Harvest Essence.

TRADESKILLS

  • Logging: Reworked logging exp curve with most of the focus on the first 100 levels. We felt that leveling logging especially at the lower levels was progressing slower than we liked so we sped up the entire curve to make the experience feel smoother.

  • Crafting Stations: Fixed an issue preventing a number of characters matching an uncommon criteria while playing on a German or French language client from interacting with crafting stations

WAR

  • Fixed an issue where a War would not occur if the defending company had no members.

  • Fixed an issue where War cost was not refunded if the server was in maintenance mode during the Siege Window.

EXPEDITIONS

  • Fixed an issue that was preventing players from advancing past the glyph puzzle at the beginning of The Lazarus Instrumentality Expedition.

EXPEDITION ORBS

  • Fixed an issue where Mutated Expedition Tuning Orbs could only be purchased once per week, instead of once every three days as intended.

  • Garden of Genesis and Lazarus Instrumentality Expedition Tuning Orbs can now be purchased once per day, down from once every three days.

  • These changes will not affect orbs that are currently in cooldown from a recent purchase. However, all future purchases will reflect the new, shorter cooldown.

INPUT BUFFERING

  • Fixed an issue where inputs buffered before a player was affected by a crowd control effect (stagger, stun, knockdown) would activate when the effect ended, instead of more recent inputs. Crowd control effects now clear the input buffer when they are first applied.

  • Fixed an issue where attempting to use an ability and then swapping weapons would incorrectly attempt to use the ability on the new weapon that shared the same hotkey.

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