Developers Give Behind-the-Scenes Look at The Quiet Man
The Quiet Man launches very soon, but the developers and the publisher are still working hard to excite people for this unique new game.
The newest trailer for the game features a variety of interviews with people working on the game, and these interviews offer a ton of insight into how the game was made.
Since this game takes such a unique approach to gameplay across all of its mechanics, and all of the things that are seemingly unique to the game had to be brought into the design and development process. Producer Kensei Fujinaga talks with fans about how that process worked for the developers, and how creating a crime-thriller presented interesting challenges in a world without sound or other similar input for the player.
You might not realize it, but giving feedback to the player is much more complex than just presenting visual information to them on-screen. Things like sound design become vital in a world where sound is no longer an option for player feedback. That might seem counterintuitive, but it highlights the fact that the cinematic experience the game is going for has to consider how to tell a story when missing a vital piece of the puzzle. Since The Quiet Man‘s protagonist, Dane being unable to hear, the whole state of the game and the way the player processes information changes. It will be very intriguing to see how the devs handle this conundrum.
The video also addresses the transition process from live-action shots to CGI with art director Ashley Welch stating that it was the most challenging aspect for the art team. The live-action footage and shooting process was also particularly challenging, but necessary for the story The Quiet Man is trying to tell.
There are also segments for talking about the combat segments were created, and how important they become for maintaining player agency within the game.
The Quiet Man launches for PS4 and PC on November 1. Check out the new behind-the-scenes video down below.
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