The Quiet Man launches very soon, but the developers and the publisher are still working hard to excite people for this unique new game. The newest trailer for the game features a variety of interviews with people working on the game, and these interviews offer a ton of insight into how the game was made.
So it turns out The Quiet Man, that PS4/PC game that’s all about a deaf person looking for his lost friend, is getting a post-launch patch that fundamentally alters the game. For those that didn’t know, The Quiet Man is all about visual storytelling by denying the player audio feedback. The entire story of the
Square Enix has released some new info about the creative adventure game, Quiet Man. For those that aren’t aware, the reason The Quiet Man takes a unique approach to story and gameplay. The entire story of the game takes place over a single night and the events play out in non-linear order. Players take control
The Quiet Man follows Dane as he must fight his way through a single night that’s sure to test his abilities and survival instincts. Luckily for him, he’s able to tap into some pretty sick fighting styles and combos. Combat in the game is a big element, and there’s a lot of depth to it.
The Quiet Man is a live-action game under development in collaboration between Square Enix and Human Head Studios. And now we’ve got some fresh gameplay, as well as some behind the scenes talk from producer Kensei Fujinaga. The entire design ethos behind the game is defined by a single word, unorthodox. Players control Dane, a