Sea of Thieves is having a rocky launch, Rare working to fix problems
Sea of Thieves is having some issues, but despite the various problems being reported by players, the game is still hugely popular. A of writing, it’s one of the most popular games on Twitch with tens of thousands of viewers.
If you’re looking for some help with getting your feet wet in Sea of Thieves, check out our basics guide.
But not all the incoming fixes are welcomed by the player base.
According to a posting on the Sea of Thieves “Coming Updates” page, Rare will start charging players Gold when they die. Now don’t freak out. Rare has already clarified that deaths for PvP will not be counted, and the he value being deducted only applies to PvE deaths. It’s also been disclosed that there will be a sliding scale that attempts to discourage avoidable deaths, but Rare has not confirmed many details. So it seems that fall damage deaths may be charged more than say, a death while fighting a skeleton.
Some fans are displeased by this and other design decisions in Sea of Thieves. The Kraken is being called underwhelming by some fans. And some players are reporting griefing and spawn camping. Another huge problem is that quest rewards are consistently bugging out, with some players claiming that they don’t get the Gold and Reputation they should. Rare has come out and said that this is simply a caching error and that the servers will update given rewards as time passes.
And these are just a few of the major issues identified within Sea of Thieves.
Hopefully with some time and a lot of feedback from these past couple weeks, Rare can get the game exactly where it needs to be and players can continue to enjoy the game.
Sea of Thieves is available now for PC and Xbox One.
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