Square Enix has been pretty tight-lipped about the story in their upcoming shooter, Left Alive. Up until now, we’ve only seen bits and pieces of the chaotic and depressing environs in which the story takes place. Now we know that the story will be told from three separate but related perspectives, each one offering a different take on the dark future Square Enix envisions.
Left Alive follows the three different protagonists during the devastating invasion set in war-torn Novo Slava in 2127. Those characters are Mikhail, a Ruthenian staff sergeant, Olga, a Police Captain trying to keep the peace in the war-torn city of Nova Slava, and Leonid, an ex-rebel on the run after being sentenced to death for a murder he didn’t commit.
The game itself features many of the typical tropes of these over-the-top stories and games that Japanese developers are known for. And this is entirely by design. The game is being worked on by veteran developers Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa from KOJIMA PRODUCTIONS (character designer, METAL GEAR SOLID series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X).
As players work their way through the story, they’ll do battle with all manner of foes, from heavily armed troops, to towering mechs, players will also explore a beautiful but deadly world with tons to do, and even more to fight.
Left Alive is poised to release on PC and PS4 in the west on March 5 after hitting Japan on February 28. Square Enix does plan to bring the game to other platforms after launch, assuming it performs well enough.