POE is reworking Elemental Hit in 3.3
Path of Exile 3.3 is getting closer and the mountain of incoming changes just keeps growing. This time we get to see specific changes to a skill that really needed some love. That skill is Elemental Hit.
The plans for Elemental Hit are actually pretty complex in terms of what effect they’re likely to have on POEs meta-game.
Elemental Hit is receiving large mechanical changes as well as some damage adjustments with the goal of bringing it in line with other impactful skills. It will still choose a random element of damage to deal with each attack, but it will not deal any other type of damage with that attack. For example, if Cold damage is chosen, the attack will only deal Cold damage. It’s also important to note, Elemental Hit cannot deal the same type of damage sequentially unless it can only deal one type of damage; more on that later. We have increased the chance to Freeze, Shock and Ignite. At level 1, it is now 30% and scales up to 49% at level 20.
GGG is also buffing Elemental Hit by scaling the damage applied per ailment applied to each target. This means that a build applying multiple status ailments can get an extra 40% damage added on with EleHit. This is a pretty substantial change when combined with the other buffs.
The final major change is the introduction of new Jewel called Combat Focus that allows players to nullify a certain damage type from Elemental Hit. This Jewel in the right build would allow a player to laser focus their damage types very easily.
Check out the trailer for the Elemental Hit rework below that talks through the entire plan for the skill. Below that, GGG also included a full recap of all the planned Vaal skill changes in Path of Exile 3.3.
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