Path of Exile Betrayal: Farming Syndicate Encounters for Loot
This guide is for a more advanced farming method for Path of Exile Betrayal and the Immortal Syndicate. Check out our Beginners Guide to Betrayal League if you have no idea what you’re doing and need some help taking down the Syndicate.
If you’re struggling with farming rewards from the Syndicate Safehouses, the POE community has developed a new technique that can help you ensure you get the rewards you want as often as possible.
Let’s get going!
This methods is actually pretty easy to setup, and you can easily farm hundreds of Chaos Orbs worth of loot an hour with this method once you’ve got the technique down.
The general idea is to “block” certain Syndicate Encounters from spawning so that you can target one of the other branches and farm their most valuable drops as quickly as possible. Path of Exile 3.5 allows the player to essentially pick and choose which Safehouse branch they would like to target, this is because of a quirk in the way the Encounters are determined. When a Safehouse branch reaches 100% Intelligence, the game will no longer spawn Encounters for that Branch while it’s still at 100%. So this means that by “Blocking” three Branches, you can target one particular branch for certain rewards.
The really interesting part of the farming method becomes apparent once you start paying attention to who is actually in your targeted Branch.
Say you want to farm Gilded Scarabs, luckily for you there are specific Syndicate members who reliably drop these rewards. You want to pay attention to the flavor text for each member. In this example, target anyone with a mention of Scarabs, and place them in your target Branch. You should also be pushing the Syndicate members who have rewards you don’t want into your “Blocked” branches, preventing them from spoiling your rewards. Pay attention to the results of Bargains with these members and it becomes really easy to manipulate their position.
Once you have your branch and rewards chosen, it’s time to get down to business.
Once you’ve got your unwanted Branches blocked, the majority of your Encounters will be of your chosen Branch. then start getting your other members into position and ranking them up. Each member that gets to Rank 3 has their rewards doubled. And while this will make Safehouse runs more challenging, the increased rewards are often worth it. And if stacking tons of Rank 3 members into a Safehouse is too hard, just work within your ability and find a number of Rank 3 members that works for you and your build. You can use the image below to figure out where to place what members. Most POE players will target Research and Intervention, while blocking Fortification and Transportation.
Once you have the members you want in place in your Branch, remember to use the guide linked above to find the rewards you want, you can start farming Encounters belonging to that Branch to gain Intel. Once you’ve maxed out Intel on Intervention, or your chosen Branch, run only those Safehouses and start farming some fat loot. Here are some general recommendations for what to look for:
- It That Fled is excellent on Research to upgrade Chayula’s Breachstone(s) (generally best profit possible).
- Gravicius on Intervention for Divination Scarabs. Can also be valuable on Transportation/Fortification, however, it is highly variable.
- Cameria on Intervention for Sulphite Scarabs.
- Hillock can be helpful early on to increase quality, especially for Unique Flasks and Weapons.
- Rin is valuable on Intervention for the Cartography Scarabs.
- Leo on Research can be incredibly valuable for crafting certain pieces, allowing you to use a free Exalted Orb Exalted Orb on an item.
- Vorici on Research can be excellent for applying white sockets to items without corrupting them.
Tips and Tricks
The biggest issue with this method once it’s going is keeping it in a sustaining state. There’s a bit of RNG involved, but the best tip I can give you is to keep running the Encounters you’re not targeting when they pop up, but skipping the ones you most recently completed. Because of the way the math breaks down, as long as you have all three other Branches maxed out in Intelligence, you’ll only see them once out of every three encounters. And since the Intelligence on a branch decays to 90% every three turns, you have a built in clock for when you need to run a certain encounter.
For example, if you just ran a Transportation Encounter, and you know that the next Branch to decay is Fortification, you should prioritize the latter of the two when running maps.
Executions and Interrogations
Also, make sure to use Executions as much as possible, this is for two reasons. For one thing, moving Unranked members whose rewards you don’t want to Rank 1 will remove them from the spawn pool. By stacking your blocked Branches with these, you can easily control unwanted spawns. You can also Interrogate members to control them for three turns and lock them out of your chosen Branch, making your farming even easier.
Secondly, once you complete a run on your target Branch, it will reset. This means you’ll need to repopulate your target branch with your chosen members. Use Executions on the members with the most valuable rewards until they get Rank 3, this grants the best rewards and maximizes farming potential.
Some tips on what options to pick when dealing with your target branch and Syndicate members:
- Always Execute or create Rivalries when they won’t remove your preferred members.
- Do not remove or de-rank target members with Bargain or Interrogate choices
- Remove the unrewarding members from your target Branches.
- Removing members entirely may be helpful as it spawns a new member.
- Never remove Rivalries from the Syndicate, Rivalries increase the number of spawns per encounter.
One trick is to use the Release option. The button highlighted below will appear for the first two of the three characters in an encounter. If you get a spawn that has no good options, release them instead. If the final option is also bad, just leave the map and go do another Betrayal encounter.
Notice that green line that appears between two members when they Trust each other? That’s crucial for this method to work.
That’s because you’ll sometimes need to replace a current leader in your chosen Branch with your target leader, and that can only happen once they both fight together in an Encounter, which can only happen if they’re Trusted. Focus Trusted relationships on your desired members if you can to make this easier.
Don’t Block All Four Branches
There’s a chance that you could accidentally lock all four branches from spawning Encounters if all four Branches are maxed out in terms of Intel at the same time. If this does happen, just run the Safehouse for your desired branch. If you aren’t prepared to do that, run a Safehouse belonging to one of the Branches you would normally block, then start setting up the farm for rewards again. It’s a pain if this happens, so try not to let it.
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