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Halo Reach PC will use “Experimental” framerate on launch

Halo

343 Industries’ Tyler ‘Postums’ Davis announced a few details about Halo Reach, mostly focusing on new features. The developer has been crafting the game based heavily on player feedback through various test flights. As part of these tests, 343 has been pushing in new features and reworked older features for the new port.

Based on a new post on the official Halo Waypoint, 343 Industries has decided to rework one particular element of the PC port, focusing on performance. Specifically the developer has been testing a variable framerate function that would allow the game to maintain a more consistent visual quality by altering the framerate on the fly.

“In the current flight, we were able to further test our experimental implementation and the feature does not meet our quality expectations”, he wrote. “From our learnings we’re currently investigating and working on fundamental improvements. When we have a solution that meets our quality bar we will first flight it with the community before releasing it more broadly.”

According to their plans and statements, 343 will continue to monitor progress on the game, and continue to push out patches for Halo: Reach as part of the Master Chief Collection. If you want to see how the game is progressing, Digital Foundry had some new footage to share from X019. The folks over there also talk about the current development of this new release.

Nvidia also dropped a new set of GPU drivers today. The patch offered improved performance for different games like Red Dead Redemption 2, Forza Horizon 4 and Shadow of the Tomb Raider . But most importantly, the new Game Ready drivers for Halo Reach were also included in the package.

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