The upcoming launch of Call of Duty: Modern Warfare, the reboot of the iconic entry into the long-running shooter franchise, has gamers wondering just what might be different from what they remember.
Campaign gameplay director Jacob Minkoff and art director Joel Emslie recently spoke to Kotaku about the prospect of how the story or its course might change as you play. According to Minkoff, the game can and will react to how you play it, and the developers might just play with player expectation a little bit for the sake of telling a convincing story.
‘The story itself is linear, but in the context of the mission, if you go up to the line but you don’t cross it, what you will end up with is characters saying things like, “Dude, what did you just do? God damn it. I hope nobody hears about this,”‘ he said.
As player progress through the story, things may shift in ways that the action-heavy FPS franchises aren’t used to. Dialogue trees actually have full branches now, and your choices throughout the campaign will change your path. The characters you interact with and the allies you have can even change. Infinity Ward is being very coy about what this actually means, but other things are pretty clear.
This game won’t shy away from extreme violence for one thing. As Minkoff put it, “what we don’t want to shy away from is the realities that some people face in war.”
Other aspects have been made clear as well, like how the new entry will have full cross-platform play and free maps as DLC. Although it won’t have a zombies mode, as the developer wants to take a more realistic approach to warfare in this game.
Call of Duty: Modern Warfare is out on PC, Xbox One, and PS4 on October 25.