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All Runes and Runewords in Diablo 2 Resurrected

Diablo 2 Resurrected Announced

Use this guide to learn about Diablo 2 Resurrected Runes and how they work. These Diablo 2 Resurrected Runes can be used on many different weapons. Each of the rune combinations must be used in a specific order. Getting Runes to work relies on learning the Runewords, or the recipe to make that modifier. Each Runeword can be applied to certain gear, and has its own specific mods.

Diablo 2 Resurrected Runewords are recipes you can make by placing specific runes into item sockets in a particular order. But to do any of that, you need the runes. You also need a weapon or piece of armor that has the right number of sockets. If you have a two-part Runeword, you need gear with two sockets on it to install it.

You can easily get many of these runes, but it will take time. You will need to farm certain bosses to get your hands on the Runes themselves. Let’s say you want to make a set of Stealth Armor, you will need to farm the Countess for the Tal and Eth runes you need. Each recipe has a multitude of runes involved, so use this guide to learn what runes you need to use.

If you’re having trouble finding Runes, you can often make new ones using the Horadric Cube recipes listed at the bottom of this post. Speak to Larzuk in the Act 5 town to get access to that.

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All Diablo 2 Resurrected Runewords

Runeword Runes Recipe Items Effects
Ancient’s Pledge Ral, Ort, Tal Shields +50% Enhanced Defense
Cold Resist +43%
Fire Resist +13% (48% Total)
Lightning Resist +13% (48% Total)
Poison Resist +13% (48% Total)
10% Damage Goes To Mana
Beast Ber, Tir, Um, Mal, Lum Axes, Hammers, Scepters Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
+240-270% Enhanced Damage
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Prevent Monster Heal
+25-40 To Strength
+10 To Energy
+2 To Mana After Each Kill
Level 13 Summon Grizzly (5 Charges)
Black Thul, Io, Nef Clubs, Hammers, Maces +120% Enhanced Damage
40% Chance of Crushing Blow
+200 to Attack Rating
Adds 3-14 Cold Damage for 3 seconds
+10 to Vitality
15% increased Attack Speed
Magic Damage Reduced by 2
Level 4 Corpse Explosion (12 charges)
Knockback
Bone (Necromancer) Sol, Um, Um Body Armor 15% Chance To Cast level 10 Bone Armor When Struck
15% Chance To Cast level 10 Bone Spear On Striking
+2 To Necromancer Skill Levels
+100-150 To Mana (varies)
All Resistances +30
Damage Reduced By 7+
Bramble Ral, Ohm, Sur, Eth Body Armor Level 15-21 Thorns Aura When Equipped
+50% Faster Hit Recovery
+25-50% To Poison Skill Damage
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)
Brand Jah, Lo, Mal, Gul Missile Weapons 35% Chance To Cast Level 14 Amplify Damage When Struck
100% Chance To Cast Level 18 Bone Spear On Striking
+260-340% Enhanced Damage
Ignores Target’s Defense
20% Bonus to Attack Rating
+280-330% Damage To Demons
20% Deadly Strike
Prevent Monster Heal
Knockback
Fires Explosive Arrows or Bolts (level 15)
Breath of the Dying Vex, Hel, El, Eld, Zod, Eth All Weapons 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
Indestructible
+60% Increased Attack Speed
+350-400% Enhanced Damage (varies)
+200% Damage To Undead
-25% Target Defense
+50 To Attack Rating
+50 To Attack Rating Against Undead
7% Mana Stolen per Hit
12-15% Life Stolen per Hit
Prevent Monster Heal
+30 To All Attributes
+1 To Light Radius
Requirements -20%
Call To Arms Amn, Ral, Mal, Ist, Ohm All Weapons +1 To All Skills
+40% Increased Attack Speed
+250-290% Enhanced Damage
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command
+1-6 To Battle Orders
+1-4 To Battle Cry
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items
Chains of Honor Dol, Um, Ber, Ist Body Armor +2 To All Skills
+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic Items
Chaos Fal, Ohm, Um Claws 9% Chance To Cast Level 11 Frozen Orb On Striking
11% Chance To Cast Level 9 Charged Bolt On Striking
+35% Increased Attack Speed
+290-340% Enhanced Damage
Adds 216-471 Magic Damage
25% Chance of Open Wounds
+1 To Whirlwind
+10 To Strength
+15 Life After Each Demon Kill
Crescent Moon Shael, Um, Tir Axes, Polearms, Swords 10% Chance To Cast Level 17 Chain Lightning On Striking
7% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+180-220% Enhanced Damage
Ignore Target’s Defense
-35% To Enemy Lightning Resist
25% Chance of Open Wounds
+9-11 Magic Absorb
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
Death Hel, El, Vex, Ort, Gul Axes, Swords 100% Chance To Cast Level 44 Chain Lightning When You Die
25% Chance To Cast Level 18 Glacial Spike On Attack
Indestructible
+300-385% Enhanced Damage
20% Bonus To Attack Rating
+50 To Attack Rating
Adds 1-50 Lightning Damage
7% Mana Stolen Per Hit
50% Chance of Crushing Blow
+(0.5 per Character Level) 0.5-49.5% Deadly Strike (Based on Character Level)
+1 To Light Radius
Level 22 Blood Golem (15 Charges)
Requirements -20%
Delirium Lem, Ist, Io Helms 1% Chance To Cast Level 50 Delirium When Struck (morph)
6% Chance To Cast Level 14 Mind Blast When Struck
14% Chance To Cast Level 13 Terror When Struck
11% Chance To Cast Level 18 Confuse On Striking
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60 Charges)
Destruction Vex, Lo, Ber, Jah, Ko Polearms, Swords 23% Chance To Cast Level 12 Volcano On Striking
5% Chance To Cast Level 23 Molten Boulder On Striking
100% Chance To Cast level 45 Meteor When You Die
15% Chance To Cast Level 22 Nova On Attack
+350% Enhanced Damage
Ignore Target’s Defense
Adds 100-180 Magic Damage
7% Mana Stolen Per Hit
20% Chance Of Crushing Blow
20% Deadly Strike
Prevent Monster Heal
+10 To Dexterity
Doom Hel, Ohm, Um, Lo, Cham Axes, Hammers, Polearms 5% Chance To Cast Level 18 Volcano On Striking
Level 12 Holy Freeze Aura When Equipped
+2 To All Skills
+45% Increased Attack Speed
+330-370% Enhanced Damage
-(40-60)% To Enemy Cold Resist
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes Target +3
Requirements -20%
Dragon Sur, Lo, Sol Body Armor, SHields 20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
+230 Defense vs. Missile
+3-5 To All Attributes (varies)
+0.375-37.125 To Strength (Based on Character Level)
Increase Maximum Mana 5% (Armor Only)
+50 To Mana (Shields Only)
+5% To Maximum Lightning Resist
Damage Reduced by 7
Dream Io, Jah, Pul Helms, Shields 10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery
+30% Enhanced Defense
+150-220 Defense
+10 To Vitality
Increase Maximum Life 5% (Helms Only)
+50 To Life (Shields Only)
+0.625-61.875 To Mana (Based On Character Level)
All Resistances +5-20
12-25% Better Chance of Getting Magic Items
Duress Shael, Um, Thul Body Armor 40% Faster Hit Recovery
+10-20% Enhanced Damage
Adds 37-133 Cold Damage 2 sec. Duration (Normal)
15% Chance of Crushing Blow
33% Chance of Open Wounds
+150-200% Enhanced Defense
-20% Slower Stamina Drain
Cold Resist +45%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Edge Tir, Tal, Amn Missile Weapons Level 15 Thorns Aura When Equipped
+35% Increased Attack Speed
+320-380% Damage To Demons
+280% Damage To Undead
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
Prevent Monster Heal
+5-10 To All Attributes
+2 To Mana After Each Kill
Reduces All Vendor Prices 15%
Enigma Jah, Ith, Ber Body Armor +2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense
+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
Enlightenment (Sorceress) Pul, Ral, Sol Body Armor 5% Chance To Cast Level 15 Blaze When Struck
5% Chance To Cast level 15 Fire Ball On Striking
+2 To Sorceress Skill Levels
+1 To Warmth
+30% Enhanced Defense
Fire Resist +30%
Damage Reduced By 7
Eternity Amn, Ber, Ist, Sol, Sur Melee Weapons Indestructible
+260-310% Enhanced Damage
+9 To Minimum Damage
7% Life Stolen Per Hit
20% Chance of Crushing Blow
Hit Blinds Target
Slows Target By 33%
Regenerate Mana 16%
Replenish Life +16
Cannot Be Frozen
30% Better Chance Of Getting Magic Items
Level 8 Revive (88 Charges)
Exile Vex, Ohm, Ist, Dol Paladin Shields 15% Chance To Cast Level 5 Life Tap On Striking
Level 13-16 Defiance Aura When Equipped
+2 To Offensive Auras (Paladin Only)
+30% Faster Block Rate
Freezes Target
+220-260% Enhanced Defense (varies)
Replenish Life +7
+5% To Maximum Cold Resist
+5% To Maximum Fire Resist
25% Better Chance Of Getting Magic Items
Repairs 1 Durability in 4 Seconds
Faith Ohm, Jah, Lem, Eld Missile Weapons Level 12-15 Fanaticism Aura When Equipped
+1-2 To All Skills
+330% Enhanced Damage
Ignore Target’s Defense
300% Bonus To Attack Rating
+75% Damage To Undead
+50 To Attack Rating Against Undead
+120 Fire Damage
All Resistances +15
10% Reanimate As: Returned
75% Extra Gold From Monsters
Famine Fal, Ohm, Ort, Jah Axes, Hammers 30% Increased Attack Speed
+320-370% Enhanced Damage
Ignore Target’s Defense
Adds 180-200 Magic Damage
Adds 50-200 Fire Damage
Adds 51-250 Lightning Damage
Adds 50-200 Cold Damage
12% Life Stolen Per Hit
Prevent Monster Heal
+10 To Strength
Fortitude El, Sol, Dol, Lo Body Armor, Weapons Body Armor
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+X To Life (Based on Character Level)
Replenish Life +7
+5% To Maximum Lightning Resist
All Resistances +25-30
Damage Reduced By 7
12% Damage Taken Goes To Mana
+1 To Light Radius
Fury Jah, Gul, Eth Melee Weapons +209% Enhanced Damage
40% Increased Attack Speed
Prevent Monster Heal
66% Chance of Open Wounds
33% Chance of Deadly Strike
-25% Target Defense
20% to Attack Rating
6% Life Stolen Per Hit
Ignores Target Defense
+5 to Frenzy (Barbarian only)
Gloom Fal, Um, Pul Body Armor 15% Chance To Cast Level 3 Dim Vision When Struck
+10% Faster Hit Recovery
+200-260% Enhanced Defense
+10 To Strength
All Resistances +45
Half Freeze Duration
5% Damage Taken Goes To Mana
-3 To Light Radius
Grief Eth, Tir, Lo, Mal, Ral Axes, Swords 35% Chance To Cast Level 15 Venom On Striking
+30-40% Increased Attack Speed
Damage +340-400
Ignore Target’s Defense
-25% Target Defense
+(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level)
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resist
20% Deadly Strike
Prevent Monster Heal
+2 To Mana After Each Kill
+10-15 Life After Each Kill
Hand of Justice Sur, Cham, Amn, Lo Weapons 100% Chance To Cast Level 36 Blaze When You Level-Up
100% Chance To Cast Level 48 Meteor When You Die
Level 16 Holy Fire Aura When Equipped
+33% Increased Attack Speed
+280-330% Enhanced Damage
Ignore Target’s Defense
7% Life Stolen Per Hit
-20% To Enemy Fire Resist
20% Deadly Strike
Hit Blinds Target
Freezes Target +3
Harmony Tir, Ith, Sol, Ko Missile Weapons Level 10 Vigor Aura When Equipped
+200-275% Enhanced Damage
+9 To Minimum Damage
+9 To Maximum Damage
Adds 55-160 Lightning Damage
Adds 55-160 Fire Damage
Adds 55-160 Cold Damage
+2-6 To Valkyrie
+10 To Dexterity
Regenerate Mana 20%
+2 To Mana After Each Kill
+2 To Light Radius
Level 20 Revive (25 Charges)
Heart of the Oak Ko, Vex, Pul, Thul Maces, Staves +3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)
Holy Thunder Eth, Ral, Ort, Tal Scepters +60% Enhanced Damage
-25% Target Defense
5-30 Fire Damage
21-110 Lightning Damage
+75 Poison Damage for 5 seconds
+10 to Maximum Damage
+60% Lightning Resist
+5 to Maximum Lightning Resist
+3 to Holy Shock (Paladin only)
Level 7 Chain Lightning (60 charges)
Honor Amn, El, Ith, Tir, Sol Melee Weapons +160% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
25% Deadly Strike
+250 to Attack Rating
+1 to All Skills
7% Life Stolen per Hit
+10 Replenish Life
+10 to Strength
+1 to Light Radius
+2 to Mana per Kill
Ice Amn, Shael, Jah, Lo Missile Weapons 100% Chance To Cast Level 40 Blizzard When You Level-up
25% Chance To Cast Level 22 Frost Nova On Striking
Level 18 Holy Freeze Aura When Equipped
+20% Increased Attack Speed
+140-210% Enhanced Damage
Ignore Target’s Defense
+25-30% To Cold Skill Damage
-20% To Enemy Cold Resist
7% Life Stolen Per Hit
20% Deadly Strike
3.125-309.375% Extra Gold From Monsters (Based on Character Level)
Infinity Ber, Mal, Ber, Ist Polearms 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+255-325% Enhanced Damage
-(45-55)% To Enemy Lightning Resist
40% Chance of Crushing Blow
Prevent Monster Heal
0.5-49.5 To Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30 Charges)
Insight Ral, Tir, Tal, Sol Polearms, Staves Level 12-17 Meditation Aura When Equipped
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items
King’s Grace Amn, Ral, Thul Scepters, Swords 100% Enhanced Damage
+100% Damage against Demons
+50% Damage against Undead
Adds 5-30 Fire Damage
Adds 3-14 Cold Damage for 3 seconds
+150 to Attack Rating
+100 to Attack Rating against Demons
+100 to Attack Rating against Undead
7% Life Stolen per hit
Kingslayer Mal, Um, Gul, Fal Axes, Swords +30% Increased Attack Speed
+230-270% Enhanced Damage
-25% Target Defense
20% Bonus To Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds
+1 To Vengeance
Prevent Monster Heal
+10 To Strength
40% Extra Gold From Monsters
Last Wish Jah, Mal, Jah, Sur, Jah, Ber Axes, Hammers, Swords 6% Chance To Cast Level 11 Fade When Struck
10% Chance To Cast Level 18 Life Tap On Striking
20% Chance To Cast Level 20 Charged Bolt On Attack
Level 17 Might Aura When Equipped
+330-375% Enhanced Damage
Ignore Target’s Defense
60-70% Chance of Crushing Blow
Prevent Monster Heal
Hit Blinds Target
+(0.5 per character level) 0.5-49.5% Chance of Getting Magic Items (Based on Character Level)
Lawbringer Amn, Lem, Ko Hammers, Scepters, Swords 20% Chance To Cast Level 15 Decrepify On Striking
Level 16-18 Sanctuary Aura When Equipped (varies)
-50% Target Defense
Adds 150-210 Fire Damage
Adds 130-180 Cold Damage
7% Life Stolen Per Hit
Slain Monsters Rest in Peace
+200-250 Defense vs. Missiles
+10 To Dexterity
75% Extra Gold From Monsters
Leaf Tir, Ral Staves Adds 5-30 Fire Damage
+3 To Fire Skills
+3 To Fire Bolt (Sorceress Only)
+3 To Inferno (Sorceress Only)
+3 To Warmth (Sorceress Only)
+2 To Mana After Each Kill
+ (2 Per Character Level) +2-198 To Defense (Based On Character Level)
Cold Resist +33%
Lionheart Hel, Lum, Fal Body Armor 20% Enhanced Damage
Requirements -15%
+25 To Strength
+10 To Energy
+20 To Vitality
+15 To Dexterity
+50 To Life
All Resistances +30
Lore Ort, Sol Helms 1 To All Skill Levels
+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius
Malice Ith, El, Eth Melee Weapons +33% Enhanced Damage
+9 To Maximum Damage
100% Chance Of Open Wounds
-25% Target Defense
-100 To Monster Defense per Hit
Prevent Monster Heal
+50 To Attack Rating
Drain Life -5
Melody Shael, Ko, Nef Missile Weapons +50% Enhanced Damage
+300% Damage To Undead
+3 To Bow and Crossbow Skills (Amazon Only)
+3 To Critical Strike (Amazon Only)
+3 To Dodge (Amazon Only)
+3 To Slow Missiles (Amazon Only)
20% Increased Attack Speed
+10 To Dexterity
Knockback
Memory Lum, Io, Sol, Eth Staves +3 to Sorceress Skill Levels
33% Faster Cast Rate
Increase Maximum Mana 20%
+3 Energy Shield (Sorceress Only)
+2 Static Field (Sorceress Only)
+10 To Energy
+10 To Vitality
+9 To Minimum Damage
-25% Target Defense
Magic Damage Reduced By 7
+50% Enhanced Defense
Myth (Barbarian) Hel, Amn, Nef Body Armor 3% Chance To Cast Level 1 Howl When Struck
10% Chance To Cast Level 1 Taunt On Striking
+2 To Barbarian Skill Levels
+30 Defense vs. Missile
Replenish Life +10
Attacker Takes Damage of 14
Requirements -15%
Nadir Nef, Tir Helms 50% Enhanced Defense
+10 Defense
+30 Defense vs. Missile
Level 13 Cloak of Shadows (9 Charges)
+2 To Mana After Each Kill
+5 To Strength
-33% Extra Gold From Monsters
-3 To Light Radius
Oath Shael, Pul, Mal, Lum Axes, Maxes, Swords 30% Chance To Cast Level 20 Bone Spirit On Striking
Indestructible
+50% Increased Attack Speed
+210-340% Enhanced Damage
+75% Damage To Demons
+100 To Attack Rating Against Demons
Prevent Monster Heal
+10 To Energy
+10-15 Magic Absorb
Level 16 Heart of Wolverine (20 Charges)
Level 17 Iron Golem (14 Charges)
Obedience Hel, Ko, Thul, Eth, Fal Polearms 30% Chance To Cast Level 21 Enchant When You Kill An Enemy
40% Faster Hit Recovery
+370% Enhanced Damage
-25% Target Defense
Adds 3-14 Cold Damage 3 Second Duration (Normal)
-25% To Enemy Fire Resist
40% Chance of Crushing Blow
+200-300 Defense
+10 To Strength
+10 To Dexterity
All Resistances +20-30
Requirements -20%
Passion Dol, Ort, Eld, Lem All Weapons 25% Increased Attack Speed
+160-210% Enhanced Damage
50-80% Bonus To Attack Rating
+75% Damage To Undead
+50 To Attack Rating Against Undead
Adds 1-50 Lightning Damage
+1 To Berserk
+1 To Zeal
Hit Blinds Target +10
Hit Causes Monster To Flee 25%
75% Extra Gold From Monsters
Level 3 Heart of Wolverine (12 Charges)
Peace (Amazon) Shael, Thul, Amn Body Armor 4% Chance To Cast Level 5 Slow Missiles When Struck
2% Chance To Cast level 15 Valkyrie On Striking
+2 To Amazon Skill Levels
+20% Faster Hit Recovery
+2 To Critical Strike
Cold Resist +30%
Attacker Takes Damage of 14
Phoenix Vex, Vex, Lo, Jah All Weapons, Shields Option 1
Weapon
100% Chance To Cast level 40 Blaze When You Level-up
40% Chance To Cast Level 22 Firestorm On Striking
Level 10-15 Redemption Aura When Equipped
+350-400% Enhanced Damage
Ignores Target’s Defense
14% Mana Stolen Per Hit
-28% To Enemy Fire Resist
20% Deadly Strike
+350-400 Defense vs. Missile
+15-21 Fire AbsorbOption 2
Shield
100% Chance To Cast level 40 Blaze When You Level-up
40% Chance To Cast Level 22 Firestorm On Striking
Level 10-15 Redemption Aura When Equipped
+350-400 Defense vs. Missile
+350-400% Enhanced Damage
-28% To Enemy Fire Resist
+50 To Life
+5% To Maximum Lightning Resist
+10% To Maximum Fire Resist
+15-21 Fire Absorb
Pride Cham, Sur, Io, Lo Polearms 25% Chance To Cast Level 17 Fire Wall When Struck
Level 16-20 Concentration Aura When Equipped
260-300% Bonus To Attack Rating
+1-99% Damage To Demons (Based on Character Level)
Adds 50-280 Lightning Damage
20% Deadly Strike
Hit Blinds Target
Freezes Target +3
+10 To Vitality
Replenish Life +8
1.875-185.625% Extra Gold From Monsters (Based on Character Level)
Principle (Paladin) Ral, Gul, Eld Body Armor 100% Chance To Cast Level 5 Holy Bolt On Striking
+2 To Paladin Skill Levels
+50% Damage to Undead
+100-150 To Life (varies)
15% Slower Stamina Drain
+5% To Maximum Poison Resist
Fire Resist +30%
Prudence Mal, Tir Body Armor 25% Faster Hit Recovery
+140-170% Enhanced Defense
All Resistances +25-35
Damage Reduced by 3
Magic Damage Reduced by 17
+2 To Mana After Each Kill
+1 To Light Radius
Repairs Durability 1 In 4 Seconds
Radiance Nef, Sol, Ith Helms 75% Enhanced Defense
+30 Defense Vs. Missile
+10 To Energy
+10 To Vitality
15% Damage Goes To Mana
Magic Damage Reduced By 3
+33 To Mana
Damage Reduced By 7
+5 To Light Radius
Rain (Druid) Ort, Mal, Ith Body Armor 5% Chance To Cast Level 15 Cyclone Armor When Struck
5% Chance To Cast Level 15 Twister On Striking
+2 To Druid Skills
+100-150 To Mana
Lightning Resist +30%
Magic Damage Reduced By 7
15% Damage Taken Goes to Mana
Rhyme Shael, Eth Shields 20% Increased Chance of Blocking
40% Faster Block Rate
+25 to All Resistances
Regenerate Mana 15%
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items
Cannot Be Frozen
Rift Hel, Ko, Lem, Gul Polearms, Scepters 20% Chance To Cast Level 16 Tornado On Striking
16% Chance To Cast Level 21 Frozen Orb On Attack
20% Bonus To Attack Rating
Adds 160-250 Magic Damage
Adds 60-180 Fire Damage
+5-10 To All Stats (varies)
+10 To Dexterity
38% Damage Taken Goes To Mana
75% Extra Gold From Monsters
Level 15 Iron Maiden (40 Charges)
Requirements -20%
Sanctuary Ko, Ko, Mal Shields 20% Faster Hit Recovery
+20% Faster Block Rate
20% Increased Chance of Blocking
+130-160% Enhanced Defense
+250 Defense vs. Missile
+20 To Dexterity
All Resistances +50-70
Magic Damage Reduced By 7
Level 12 Slow Missiles (60 Charges)
Silence Dol, Eld, Hel, Ist, Tir, Vex All Weapons 200% Enhanced Damage
+75% Damage To Undead
Requirements -20%
20% Increased Attack Speed
+50 To Attack Rating Against Undead
+2 To All Skills
All Resistances +75
20% Faster Hit Recovery
11% Mana Stolen Per Hit
Hit Causes Monster To Flee 25%
Hit Blinds Target +33
+2 To Mana After Each Kill
30% Better Chance Of Getting Magic Items
Smoke Nef, Lum Body Armor 75% Enhanced Defense
+280 Defense vs. Missiles
All Resistances +50
+10 To Energy
-1 To Light Radius
20% Faster Hit Recovery
Level 6 Weaken (18 Charges)
Spirit Tal, Thul, Ort, Amn Shields, Swords Sword
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage 3 Second Duration (Normal)
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
+250 Defense vs. Missiles
+22 To Vitality
+89-112 To Mana (varies)
+3-8 Magic Absorb (varies)Options 2
Shield
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+250 Defense vs. Missiles
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
Splendor Eth, Lum Shields 1 To All Skills
+10% Faster Cast Rate
+20% Faster Block Rate
+60-100% Enhanced Defense
+10 To Energy
+3 To Light Radius
Regenerate Mana 15%
50% Extra Gold From Monsters
20% Better Chance of Getting Magic Items
Stealth Tal, Eth Body Armor +6 To Dexterity
+15 To Maximum Stamina
Poison Resist +30%
Regenerate Mana 15%
25% Faster Run/Walk
25% Faster Cast Rate
25% Faster Hit Recovery
Magic Damage Reduced By 3
Steel Tir, El Axes, Maces, Swords 20% Enhanced Damage
+3 To Minimum Damage
+3 To Maximum Damage
+2 To Mana After Each Kill
+1 To Light Radius
+50 To Attack Rating
50% Chance Of Open Wounds
25% Increased Attack Speed
Stone Shael, Um, Pul, Lum Body Armor 60% Faster Hit Recovery
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
+250-290% Enhanced Defense
+300 Defense vs. Missile
Level 16 Molten Boulder (80 Charges)
Level 16 Clay Golem (16 Charges)
Strength Amn, Tir Melee Weapons 35% Enhanced Damage
25% Chance Of Crushing Blow
+20 To Strength
+10 To Vitality
7% Life Stolen Per Hit
+2 To Mana After Each Kill
Treachery (Assassin) Shael, Thul, Lem Body Armor 5% Chance To Cast Level 15 Fade When Struck
25% Chance To Cast level 15 Venom On Striking
+2 To Assassin Skills
+20% Faster Hit Recovery
Cold Resist +30%
+45% Increased Attack Speed
50% Extra Gold From Monsters
Venom Tal, Dol, Mal All Weapons Hit Causes Monster To Flee 25%
7% Mana Stolen Per Hit
Level 15 Poison Explosion (27 Charges)
Level 13 Poison Nova (11 Charges)
+273 Poison Damage Over 6 seconds
Prevent Monster Heal
Ignore Target’s Defense
Voice of Reason Lem, Ko, El, Eld Maces, Swords 15% Chance To Cast Level 13 Frozen Orb On Striking
18% Chance To Cast Level 20 Ice Blast On Striking
+50 To Attack Rating
+10 To Dexterity
+1 To Light Radius
+220-350% Damage To Demons
+355-375% Damage To Undead
+50 To Attack Rating Against Undead
Adds 100-220 Cold Damage
-24% To Enemy Cold Resistance
Cannot Be Frozen
75% Extra Gold From Monsters
Wealth Lem, Ko, Tir Body Armor 300% Extra Gold From Monsters
100% Better Chance Of Getting Magic Items
+2 To Mana After Each Kill
+10 To Dexterity
White Dol, Io Wand Hit Causes Monster To Flee 25%
+10 To Vitality
+13 To Mana
+3 To Poison and Bone Spells (Necromancer Only)
+3 To Bone Armor (Necromancer Only)
+2 To Bone Spear (Necromancer Only)
+4 To Skeleton Mastery (Necromancer Only)
Magic Damage Reduced By 4
20% Faster Cast Rate
Wind Sur, El Melee Weapons 10% Chance To Cast Level 9 Tornado On Striking
+20% Faster Run/Walk
+40% Increased Attack Speed
+15% Faster Hit Recovery
+120-160% Enhanced Damage
-50% Target Defense
+50 To Attack Rating
Hit Blinds Target
+1 To Light Radius
Level 13 Twister (127 Charges)
Wrath Pul, Lum, Ber, Mal Missile Weapons 30% Chance To Cast Level 1 Decrepify On Striking
5% Chance To Cast Level 10 Life Tap On Striking
20% Chance of Crushing Blow
+375% Damage To Demons
+100 To Attack Rating Against Demons
+250-300% Damage To Undead
Adds 85-120 Magic Damage
Adds 41-240 Lightning Damage
Prevent Monster Heal
+10 To Energy
Cannot Be Frozen
Zephyr Ort, Eth Missile Weapons 33% Enhanced Damage
+66 To Attack Rating
Adds 1-50 Lightning Damage
-25% Target Defense
+25 Defense
25% Faster Run/Walk
25% Increased Attack Speed
7% Chance To Cast Level 1 Twister When Struck

All Diablo 2 Resurrected Runes

Rune Weapon Effect Armor Effect Cube Recipe
Amn 7% life stolen per hit Attacker takes damage of 14 3 Thul
Chipped topaz
Ber +20% chance of crushing blow Damage reduced by 8% 2 Sur
Flawless amethyst
Cham Freeze target +3 Cannot be frozen 2 Jah
Flawless ruby
Dol Hits cause monsters to flee (25%) +7 replenish life 3 Shael
Chipped ruby
El +50 attack rating
+1 light radius
+15 defense
+1 light radius
None
Eld +75% damage to undead
+50 attack rating against undead
15% slower stamina drain
+7% chance to block (shield)
3 El
Eth -25% target defense +15% mana regeneration 3 Nef
Fal +10 strength +10 strength 3 Ko
Flawed sapphire
Gul +20% bonus to attack rating +5% to maximum poison resist 2 Ist
Sapphire
Hel -20% requirements -15% requirements 3 Dol
Chipped emerald
Io +10 vitality +10 vitality 3 Hel
Chipped diamond
Ist +30% better magic find +25% better magic find 2 Mal
Amethyst
Ith +9 maximum damage 15% damage taken goes to mana 3 Eth
Jah Ignore the target’s defense +50 life (shield) 2 Ber
Flawless sapphire
Ko +10 dexterity +10 dexterity 3 Lum
Flawed amethyst
Lem 75% extra gold from monsters 50% extra gold from monsters 3 Fal
Flawed ruby
Lo +20% deadly strike +5% to maximum lightning resist 2 Ohm
Diamond
Lum +10 energy +10 energy 3 Io
Flawed topaz
Mal Prevent monster heal Magic damage reduced by 7 2 Um
Topaz
Nef Knockback +30 missile defense 3 Tir
Ohm +50% enhanced damage +5% to maximum cold resist 2 Vex
Emerald
Ort Add 1-50 lightning damage +30% lightning resist
+35% lightning resist (shield)
3 Ral
Pul +75% damage to demons
+100 attack rating against demons
+30% enhanced defense 3 Lem
Flawed emerald
Ral Add 5-30 fire damage +30% fire resist
+35% fire resist (shield)
3 Tal
Shael 20% increased attack speed 20% faster hit recovery
20% faster block rate (shield)
3 Sol
Chipped sapphire
Sol +9 minimum damage Damage reduced by 7 3 Amn
Chipped amethyst
Sur Hit blinds target +5% maximum mana
+50 mana (shields)
2 Lo
Flawless topaz
Tal +75 poison damage over 5 seconds +30% poison resist
+35% poison resist (shield)
3 Ith
Thul Add 3-14 cold damage (3 seconds) +30% cold resist
+35% cold resist (shield)
3 Ort
Tir +2 mana after each kill +2 mana after each kill 3 Eld
Um 25% chance of open wounds +15 all resistances
+22 all resistances (shield)
2 Pul
Flawed diamond
Vex 7% mana stolen per hit +5% to maximum fire resist 2 Gul
Ruby
Zod Indestructible Indestructible 2 Cham
Flawless emerald
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