Dengeki Broadcast and Project Soul collaborated for a recent livestream to discuss the upcoming patch for SoulCalibur VI. Japanese video game magazine Dengeki Online revealed aspects of new additions to the Create-a-Soul game mode, as well as some new DLC plans for characters and cosmetic items.
The main focus with this patch will be the Create-a-Soul mode, with a pack of new parts heading for the fighting game. The developers plan to release a small handful of cosmetic parts, and some new tweaks to some fighters. For example, Azwel, 2B and more have had some of their movesets given slight alterations. There’s also some hitbox issues and other bugs being addressed with the patch.
In terms of other content, there’s still more DLC planned for the game, coming after the launch of the 1.11 patch. Bandai Namco and Project Soul plan to release at least two new items packs, totaling 100 different items, for the Create-a-Soul mode. There are also at least two new DLC characters in the works.
SoulCalibur VI is available on PC, PS4, and Xbox One. You can see the complete Dengeki Broadcast Stream down below if you want more details about the patch. We also included a rundown of the patch notes down there too.
Gameplay adjustments (PC/PS4/Xbox One):
- Adjusted some aspects of the battle gameplay.
Example: Fixed instances in which “Astaroth” was able to stay in Soul Charge mode beyond the fixed amount of time. Or instances in which some vertical attacks were not hitting opponents moving in 8WAY-RUN. - Adjusted certain characters and moves that ended up being more powerful than intended.
Example: Raphael’s Reversal Edge, Azwel’s stance change, Voldo’s various special stances - Corrected 2B’s movement list, Corrected some inaccurate/erroneous information displayed on 2B’s movement list.
The tip that specified that activating the following move would result in a continuous combo is inaccurate/erroneous: “During Aggression Shift while soul charged B.B ~ During Aerial Leap B+K.” To correct this, we have added information that stipulates the above mentioned move does not result in a continuous combo in all but some of the characters.
Network issues (PC/PS4/Xbox One):
- The game would get stuck on either the character selection screen or the stage selection screen. This issue will be fixed with the next patch. Temporary fix instructions until the patch: Wait for a few seconds on the stage selection screen.
Ver1.11 Update Note [Bandai Namco Entertainment]