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Disco Elysium to get a console port

Disco Elysium Coming to Consoles

Detective RPG Disco Elysium has some good news for fans of the booze-soaked adventure, as the developer has just announced that the game is getting a port. The game has found inordinate success in the last two weeks since it launched. You play as what appears to be a simple detective, but twists crop up pretty much immediately. As you play, you will discover that Disco Elysium is not quite like any other RPG out there. As you must not only solve compounding mysteries, but also deal with the insane amount of incoming new information by literally arguing with yourself, or rather a physical manifestation of all your personality traits, brainpower and other unique traits.

The gameplay and story are ringed by biting social commentary and insights into the way we process and compartmentalize information. You character, of course when it comes to tabletop-style RPGs, wakes up with amnesia that allows you to use your chosen skills to create your ideal version of an authoritative detective character.

Crafting your unique character is a huge part of the game according to the developer, and the story. “Become a hero or an absolute disaster of a human being,” as every action you take has some kind of consequence, and you then have to deal with that. The interconnected nature of life in this hellscape is absolutely part of the game too, as your abilities will directly affect every aspect of gameplay. Unlike other tactical RPGs, there’s no real combat, rather Disco Elysium decides to let aggressive encounters play out with words rather than direct action.

Developer ZA/UM announced the port earlier today, confirming that the unique RPG would be making the jump over to the PS4 and Xbox One. It will be very interesting to see how the developer approaches recreating the mind-cracking journey through the fictional dystopia Revachol, and all the dangers that come along with it. According to the team, “We think it really is going to lend itself very well to console play because you don’t need to go over minute tactics and use a mouse because it’s very narrative in its nature.”

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