Capcom finally patches PC performance issues in Iceborne
With the recent launch of Monster Hunter World: Iceborne, Capcom is riding high. The Monster Hunter franchise topped 60 million sales as Iceborne sold 4 million units. Despite that success though, the game had problems from the outset. Many, many users were reporting frequent crashes and hangs after the 10.12.00 update caused a few issues. Most notably, CPU usage was often maxed out, a sign of poor optimization of the game’ code. The other most common issue was a save data issue that caused users to lose their progress, even after hundreds of hours. Capcom looked into it, and has now identified the problems. Now, Capcom has finally issued a patch for these issues with 10.12.01.
PC users of both versions should see improvements in these areas as Capcom pushes the patch to the PC players of both the base game and the Iceborne expansion. Monster Hunter World on PC has also been a bit of a resource hog, but not to an unreasonable degree, until this latest PC release turned that expectation on it’s head. So let’s dig into what caused these problems in the first place.
If you’re still having issues, it cannot hurt to try out the workarounds found by the community. Members of the modding community pointed to two issues causing performance problems. The CRC32 anti-cheat was using more resources than it should, causing minor slowdowns. There are ways to turn that off though. The other issue appeared to be bugs in the game code.
There are actually two major fixes at play here. According to Capcom. the save data compatibility issue occurred to those that have not updated the game or the saves post Kulve Taroth Update launch on October 30, 2018. The other CPU usage issue was the result of a combination of things. Capcom has apparently alleviated the biggest problems, and CPU usage should be reduced.
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