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Newest Overwatch patch adds Baptiste to the game

Overwatch adds new hero Baptiste

So finally, after a stint on the PTR, the newest addition to the Overwatch roster is in the game and playable for everyone. The new patch, version 1.34, adds in the new Hero, and a bunch of minor changes.

Baptiste is the newest Support character in-game, bringing combat medic abilities and some decent DPS to make him a decent clutch choice. Players will need to use his various gadgets and abilities to keep allies alive with abilities like Immortality Field, while using his trusty SMG to spray down enemies. For those wondering, this marks the 30th character to join the roster in the competitive FPS.

In addition to the new Hero being added to the roster, Blizzard is also tweaking a bunch of Heroes to preserve balance in-game. Ana, Doomfist, Hanzo and many more are getting some tweaks this patch. A big series of change concerns Armor, and with 1.34 it’s now harder to damage Armored targets with beam weapons, but Damage-Over-Time effects now pierce armor effectively. There’s also a bunch of smaller adjustments to abilities for various heroes, mostly dealing with tweaking damage or cooldowns.

We’ve also included the patch notes down below. And of course, there’s the highlight reel for patch 1.34 and the sizzle reel for Baptiste down there too. So enjoy that.

Overwatch is available now for PlayStation 4, Xbox One, and PC. If you want to pick up a copy, go grab the game on Amazon.

Overwatch patch 1.34 – March 19

General Updates


  • Beam-type damage is now reduced by 20% when hitting armor
    • Mei: Primary Fire
    • Moira: Alternate Fire, Coalescence
    • Symmetra: Primary Fire, Sentry Turret
    • Winston: Primary Fire
    • Zarya: Primary Fire
  • Damage over time effects are no longer mitigated by armor
    • Ana: Primary Fire
    • Ashe: Dynamite
    • Hanzo: Dragonstrike
    • Mei: Blizzard
    • Moira: Biotic Orb
    • Widowmaker: Venom Mine
    • Zarya: Graviton Surge

Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.

Damage Boost

  • Damage boost is now applied when a projectile is fired rather than when it hits a target


  • Knockback distance is now more consistent
  • Heroes that are flying can now be knocked back and slowed


  • A new sound plays when you land a hit while damage boosted
  • A new sound plays when you land a hit, but it doesn’t do any damage

Hero Updates


  • Nano Boost – Heal reduced from 300 to 250
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  • Rising Uppercut: Cooldown reduced from 7 to 6 seconds
  • Seismic Slam: Cooldown reduced from 7 to 6 seconds


  • Sonic Arrow: Detection radius increased from 7 to 9 meters

Junk Rat

  • Frag Launcher: Impact damage increased from 40 to 50
  • Rip-Tire: Cost increased by 10%


  • Amp it Up:Speed Boost’s amplification reduced from 70% to 50%
  • Cross Fade: Speed Boost’s effect reduced from 30% to 20%
  • Sonic Amplifier: Soundwave now counts towards Offensive Assists
  • Wall Rider: Speed buff increased from 20% to 40%


  • Fan the Hammer: Damage reduced from 55 to 50
  • Deadeye: Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds


  • Endothermic Blaster: Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
  • Ice Wall: Health reduced from 500 to 400


  • Biotic Grasp
    • Heal over time duration increased from 3 to 4 seconds
    • Total healing increased from 50 to 65


  • Fusion Driver:  Movement speed penalty while firing reduced from 50% to 30%


  • Rocket Launcher: Minimum explosion damage increased from 16.25 to 20


  •  The Reaping: Healing received from dealing damage reduced from 50% to 40%

Soldier 76

  • Pulse Rile: Damage increased from 19 to 20
  • Sprint: Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
  • Tactical Visor: Can target RIP-Tire and Immortality Field


  • Hack
    • Cooldown is reduced by half when hacking a health pack
      Changed the visual appearance to more clearly indicate when something has been hacked


  • Photon Projector: Primary Fire’s damage ramps up 20% faster


  • General: Base health increased by 50 armor (250 maximum health)
  • Overload: Armor gain reduced from 150 to 100


  • Infra-Sight
    • Reveals enemy health bars
    • Now canceled on death

Wrecking Ball

  • Adaptive Shield: No longer cancels Roll mode


  • Particle Cannon: Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level


  • Orb of Destruction: Damage increased from 46 to 48
  • Orb if Discord: Effect reduced from 30% to 25%

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