General Gaming News

Bloober Team’s CEO won’t comment on Silent Hill 2 remake

Silent Hill

Silent Hill is a beloved franchise that has been on the rocks for years. There remains a hardcore fanbase for the older games, even though the newer entries in the franchise failed to deliver the same impactful storytelling as previous titles. They also obviously paled in comparison in sales numbers as well.

Bloober Team is remaining quiet on rumors about such a remaster, despite rumors and leaks causing tons of fan interest and speculation. Silent Hill 2 is regarded by many as the pinnacle of the franchise, and calls to re-do the game to a modern standard have been around for years. Owing to the major success Capcom has had with Resident Evil remasters in the last few years, there have been renewed calls for other classic franchises to get the same treatment.

It’s important to note that this isn’t the first time that the classic Silent Hill 2 was technically redone. The HD Collection version of the game was widely regarded as an inferior version, mostly owing to the port ruining immersion and level design. The original game was never meant to be seen in the way the HD Collection presented it. Ostensibly a Silent Hill 2 remake would address these issues and be a full remaster.

Such a topic was broached recently in a conversation with the Bloober Team CEO. Company CEO Piotr Babieno was part of Polish games conference Digital Dragons and was asked about the rumors by IGN. “We can’t comment on anything we are doing because we appreciate our relationship with our partners, of course. So we can’t [say] anything. We will make an announcement about our future projects as soon as we can. So then you will know much more. Officially.”

IGN also asked the CEO about Bloober Team’s experience with the genre, pointing out that their previous horror games did well, and that the company has a knack for this kind of thing. The CEO responded by saying that working on classic franchises is hard, pointing out that licensing IP isn’t a straightforward process.

“I would say that it’s hard to work with someone who [owns an IP you’re working on], but we are always talking with those licensors, [saying] ‘Guys we would like to use your license, but we would like to tell our own story.’ If we are not able to tell our own story, if we will not have creative freedom, it doesn’t make sense, because Bloober Team will not make a great game.”

Further comments teased the fans a bit, saying that if such a title existed, it would definitely have the Bloober Team style baked in.

“If you are in a prison, you will not be able to fly. So that’s why we are trying to only [make] those titles in which we are feeling, ‘OK, it will be a Bloober Team game, not someone [else’s].’ So even on the project we can’t talk [about], it will still be a Bloober Team title.”

The products below are affiliate links, we get a commission for any purchases made. If you want to help support ISKMogul at no additional cost, we really appreciate it.
10968 posts

About author
ISKMogul is a growing video game publication that got its start covering EVE Online, and has since expanded to cover a large number of topics and niches within the purview of gaming.