Pokémon Sword and Shield has a ton of hidden complexity for a title in this franchise. Even though the developers have done a really good job of streamlining the whole process and adding new features, there are some areas players remain confused with. And of course, some areas where players remain angry. The major sore spot for some players remains the buggy state of the game, with save deletion being a major issue. Another common complaint for some is the restricted roster. Although modders have taken to correcting this particular problem really quickly.
Poké Jobs in Pokémon Sword and Shield are one of the areas that some players seem confused about. This newer element to the franchise pairs with other optimizations, like the expanded EXP Share system, to make leveling up more engaging and quicker. No more hot-swapping your Pokémon in and out to level them through grinding. This new system involves sending members of your team out on odd-jobs that earn EXP in return for a short time investment. To check the available jobs, check the Rotomi console in a Pokémon Center.
Those of you who played games like Monster Rancher will notice some similarities between this Switch title and those games. Think of Poké Jobs a more active version of the daycare from older games.
Each of the assignments is built around particular requirements. Every assignment for Poké Jobs in Pokémon Sword and Shield has a certain number of maximum participants, as well as desired types. The rewards gained are dependent upon two elements. The star rating of the overall job determines both its difficulty and the time it takes to complete, as well as how much EXP is rewarded at the end. The EXP earning potential of this system is pretty huge.
You can find a list for what each description means below:
- A little while – 1 hour
- Very short – 2 hours
- Short – 3 hours
- Long – 4 hours
- Very long – 8 hours
- Half-day – 12 hours
- Whole day – 24 hours