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How do Magazines in Fallout 76 work

Fallout 4

Fallout has always had special perk-based systems for character upgrades, and the online game is very similar. Magazines in Fallout 76  are unique items that can be gotten from around the game world. Magazines, like Bobbleheads, are a collectible in Fallout 76. Each time you loot one, you get a special perk. You have to find them and pick them up to get the rewards. Finding them is another matter. There are close to 100 different Magazines that you can get your hands on in Fallout 76. There are a total of 12 publications and 104 collective issues that spawn randomly. Each one has boots that last for 30 minutes when looted.

All Magazines in Fallout 76

There are many different magazines that can be found all around the game map. Many of them are perk books, which allow the player to gain buffs to their character. The type and strange of the buff will depend on which issue you consume.

The magazines can be found pretty much anywhere, and will often be brightly colored to help you spot them. They also often emit an audio cue to help you find them. As an exception, the RobCo Fun magazines instead grant a re-usable holotape game. Certain issues may provide a temporary buff upon being looted.

Magazines are susceptible to physics, so they may fall off platforms and may not be in the exact location listed below. Additionally, other players may loot magazines, preventing them from appearing.

Astoundingly Awesome Tales

  • #1 Attack of the Fishmen – +15% damage against Mirelurks
  • #2 Drive-In Love Interrupted… Rise of the Mutants! – +15% damage against Super Mutants
  • #3 Deep Sea Terror! – Double Swim Speed
  • #4 Invasions of the Zetans – +25% damage with the Alien Blaster
  • #5 When Apes Go Bananas!!! A Gorilla Ate My Patrol Car! – +25% damage with the Cryolator
  • #6 My Brain and I – Regenerate 20 health per minute
  • #7 The Man Who Could Stop Time – +5 maximum AP
  • #8 Attack of the Metal Man – 25% less damage from robots
  • #9 Have Dog, Will Travel! – +15 poison resistance
  • #10 The Starlet Sniper – +15% damage with scoped weapons
  • #11 Curse of the Burned – +15% damage to Ghouls
  • #12 Giant Insects Invade – Disease chance -30%
  • #13 Rise of the Radiated – +30% RadAway effectiveness

Backwoodsman

  • #1 Get Off My Lawn – Extra meat when searching animals
  • #2 Down Home Cookin’ – +25% Tomahawk damage
  • #3 Homesteading Horror – Crafting weapons costs fewer materials
  • #4 Hardy as a Sasquatch – +50% chance to gain double the yield from plants
  • #5 Carnivorous Rabbits of Appalachia – +15% damage to animals
  • #6 The Appalachia Squirrel Massacre – +50% healing from cooked food
  • #7 Art of the Tomahawk – 50% less food/drink disease chance
  • #8 The Gunsmith of Harper’s Ferry – +30% satisfaction from eating and drinking
  • #9 The Ohio River Hermit – Repairing costs 50% less materials
  • #10 Nightmare in the Garden – +50% workshop turret damage

Grognak the Barbarian

  • #1 Blood on the Harp – +15% melee damage
  • #2 Cometh the Trickster – 20% harder to detect while sneaking
  • #3 Jungle of the Bat-Babies – +15% poison resistance
  • #4 In the Bosom of the Corsair Queen – +30% critical damage with melee weapons
  • #5 Demon Slaves, Demon Sands – +15% damage to Scorched creatures
  • #6 Enter Maula: War Maiden of Mars – Melee weapons weigh 75% less
  • #7 Fatherless Cur! – Melee weapons lose condition 50% slower
  • #8 Lost in the Snows of Lust – +2 damage resistance
  • #9 The Lair of the Virgin Eaters – +10 carry weight
  • #10 What Sorcery This? – +15 energy resistance

Guns and Bullets

  • #1 The Future of Hunting? – +15% damage against robots
  • #2 Lasers & Hunting: Acceptable Overkill – +30% critical damage with laser weapons
  • #3 Little Guns for the Ladies – +30% critical damage with ballistic weapons
  • #4 Street Guns of Detroit – +6 AP regeneration
  • #5 Avoid Those Pesky Gun Laws! – +50% more components when scrapping weapons
  • #6 The Moon: A Communist Doomsday Device! – +10 damage resistance at night
  • #7 Take Aim: Army Style – +10% damage with guns without scopes
  • #8 Bear Proofing Your Campsite: Don’t Get Caught – +15% damage against Yao Guai
  • #9 Plasma: The Weapons of Tomorrow – +30% critical damage with plasma weapons
  • #10 Guide to Hunting Commies! – +15% damage against Liberators
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Live & Love

  • #1 Life Long Best Friends – +10 maximum health when on a team
  • #2 Nuke-The-Man! – +5% damage when on a team
  • #3 Trim the Fat! – Heal 50% more from eating fruits and vegetables
  • #4 The Secretary Charmer – +10% AP regeneration when on a team
  • #5 Talk Yourself Sober – +2 Luck under the influence of alcohol
  • #6 Advice From Married Men – +10 damage resistance when on a team
  • #7 Beware the Man Handler – +10 maximum AP when on a team
  • #8 An Experience to Remember – +5% more XP when on a team
  • #9 I Married a Robot – Take 25% less damage from robots

Scouts’ Life

  • #1 Purifying the Wilderness – 30% less radiation from eating and drinking
  • #2 Natural Mosquito Repellents – 25% less damage from insects
  • #3 Packing for the Trail – +10 carrying capacity
  • #4 Hang in There! – Twice the normal bleedout time before dying
  • #5 Identifying Rabies and Other Diseases – 80% less likely to catch diseases from creatures
  • #6 Healthy Hiking: Endurance – Become hungry and thirsty 30% more slowly
  • #7 The Animal Whisperer – 25% less damage from animals
  • #8 Long Haul Sprinter – Sprint AP costs 20% less
  • #9 Campfire: Special Edition – Placing a camp costs 80% fewer Caps
  • #10 Maintaining Your Gear – Item condition decreases 30% slower

Tales From the West Virginia Hills

  • #1 The Mothman Cometh! – +15% damage against Mothmen
  • #2 The Beast of Grafton – +15% damage against Grafton Monsters
  • #3 Sideshow Snallygaster – +15% damage against Snallygasters
  • #4 Who Goes There? The Strange Encounter in Flatwoods – +15% damage against Flatwoods Monsters
  • #5 Curse of the Wendigo – +15% damage against Wendigos

Tesla Science Magazine

  • #1 Will Robots Rule the World? – 25% less damage from robots
  • #2 What is Plasma Anyway? – 25% less plasma damage taken
  • #3 Rocket Science for Toddlers – Explosion radius +30
  • #4 Blast Off to Adventure! – +15% Fusion Core duration
  • #5 Giant Super Weapons – 20% less heavy weapon ammo consumption
  • #6 Geckos and Gamma Radiation: The Key to Prolonged Life? – +15 Rad Resistance
  • #7 U.S. Army Goes to Space – Energy gun critical damage +30%
  • #8 10 Number 1 Hits! – +15% critical damage
  • #9 Future of Warfare? – Heavy gun critical damage +30%

Tumblers Today

  • #1 Bobby Pins: More Effective Than Lockpicks? – Lockpicking sweet spot 20% larger
  • #2 Confessions of a Housebreaker – Find Bobby Pins more often in containers
  • #3 Open Any Lock in 5 Seconds Flat – Pick locks of one tier higher
  • #4 Locksmith Certification Special: Pass With Flying Colors – Bobby Pins are unbreakable
  • #5 Mysteries of the Master Key Exposed – Lockpicking sweet spot 20% larger

U.S. Covert Operations Manual

  • #1 Whistling in the Dark – +10 damage resistance while sneaking
  • #2 Urban Camouflage – Hide 50% better in full light
  • #3 Facepaint Fundamentals – 10% less damage from players
  • #4 Not the Soldiers You’re Looking For – Damage Vs. players +10%
  • #5 Who Goes There? – Perception +1
  • #6 Squeaky Floorboard, Sudden Death – Make 50% less noise while sneaking
  • #7 Getting the Drop on the Communists – Enemy players -50% VATS accuracy
  • #8 Bushes, Boxes, and Beehives: Camouflage Special – +25% unarmed and knife damage
  • #9 Look Better in Black – Stealth Boy duration +50%
  • #10 Tiptoe Through the Tulips – Agility +1

Untoppables

  • #1 De-Capitalists – +5% chance to avoid damage from any enemy attack
  • #2 Who Can Stop the Unstoppable Grog-Na-Rok?! – +20% chance to avoid damage from Scorched
  • #3 Commie-Kazi Vs. Manta Man – +30% chance to avoid damage from explosions
  • #4 Trapped in the Dimension of the Pterror-dactyls! – +30% chance to avoid melee damage
  • #5 Visit the Ux-Ron Galaxy! – +30% chance to avoid energy damage
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