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Star Wars Battlefront 2 Update 1.2 Patch Notes

Star Wars Battlefront 2

The next update for Star Wars Battlefront 2, version 1.20, is on the way. In addition to balance changes and bug fixes, EA and DICE are bringing a bunch of new content to the shooter. This latest update brings about a bunch of different player requests, rebalances to Heroes and Villains, bug and glitch fixes, as well as some brand new features such as the game’s Jetpack Cargo mode.

The Jetpack Cargo mode revolves around players equipped with jet packs and rocket launchers, and tasked with blowing each other out of the sky. The limited-time mode of Anti-Air gameplay seems cool, but I’m kind of glad it’s not permanent as the appeal is likely to wear off after a while.

Developers have also brought additional locations to Custom Arcade in Battlefront 2 with Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star II. Some of the maps in various game modes are also being adjusted with changed spawn times to balance out sides in conflicts. Fallback and respawn adjustment timers are being adjusted on some maps, for example.

The fresh content and balance changes, like making weaker heroes more damaging, are a welcome addition to Star Wars Battlefront 2, but a lot of players are still concerned that Electronic Arts hasn’t learned their lesson and will attempt to shoehorn in a broken lootbox system into the game once again.

Star Wars Battlefront 2 is available now for PC, PlayStation 4, and Xbox One. You can find the full patch notes below:

Star Wars Battlefront 2 Update 1.2 Patch Notes


Heroes and Villains Balancing:

Boba Fett

We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.

Iden Versio

We’ve heard your feedback that Iden’s Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.

Bossk

Bossk’s Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.

Rey

Rey’s signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We’ll monitor how this change affects Rey’s performance.

Kylo Ren

Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.

Luke Skywalker

We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a “Hit & Run” game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.

Emperor Palpatine

Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.

Chewbacca

Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.

Yoda

Yoda’s lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we’ve made a change to his Barrier ability. It now will break immobilizing effects upon activation.

Lando Calrissian

We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.

Darth Vader

We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more “tanky” we granted him a health bonus when activating Focused Rage.

Captain Phasma

We took notice of your feedback regarding the utility of Captain Phasma’s staff. We are improving it so that it feels faster and more fluid when used.

Heroes and Villains Bug Fixes:

Classes, Special Units, & Infantry Combat:

The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.

In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.

Milestones:

Milestones are now claimed automatically upon completion! Furthermore, we changed how Milestones and Challenges are sorted. Now, all completed items are on the bottom of the Career tab and we sort the active items by the amount left until completion.

Location Design Balance Changes:

Location Design Bug Fixes:

General Improvements and Bug Fixes:

Known Issues:

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