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Path of Exile 3.12 Balance Manifesto Released

POE 3.12 Path of Exile: Heist Announced

POE 3.12 Path of Exile: Heist is due later this month. With the impending console and PC release, Grinding Gear Games has primed the fanbase with a bunch of news about the expansion. The news comes as the patch notes are due soon, tomorrow in fact, so fans are pretty excited about getting to see what the new patch includes. Today sees the release of the balance manifesto, detailing what changes look like in the new patch on the macro level.

Being that this is the balance manifesto, it’s mostly overarching changes, so we’ll have to wait for the patch notes tomorrow to do a full rundown of what’s changed.

Skill Changes

General Buffs/Changes

Mod Tags

The tags rendered in-game for mods on items, skills and more are getting a very huge update. GGG has made as they put it, “Thousands of individual changes have been made to mod tags, so to assist with understanding the implications for item crafting we’ve prepared a full list of the mods which can roll on items and their new tags.”

The mod tags system needed attention after 3.11, where it was much more visible to players. This led to confusion about how the system functioned for some. The system is being expanded to apply to other items beyond what was possible in the previous expansion, but also being condensed. It will now be broken down into the following categories:

There are changes to Fossils, Item Classes, and so much more. Fossils across multiple types are affected by the shift. For context, here are the changes to fossils listed in the Path of Exile 3.12 Balance Manifesto:

And while these won’t have a major impact on item crafting or build diversity, it seems that the aim is to make information clearer to the player about impacts of the items and skills they use. Click here to check them out.

With the inclusion of the new Replica Uniques, there’s bound to be a big shift in the power balance of the metagame surrounding these items. GGG is anticipating this, and when combined with the mess of new and reworked skills, there’s going to be some changes made.

Source: POE Site

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