General Gaming News

Wolfenstein II’s digital Switch release needs 23GB of space

Wolfenstein II

Bethesda’s massively popular shooter, Wolfenstein II, will soon blast onto the Nintendo Switch. Fans of the Nintendo name can easily recall a time when the Japanese games giant was all about  squeaky-clean and family-friendly image. It appears as though the current console generation has changed that outlook and approach significantly. is a violent game about killing Nazis, something most people would never normally have associated with the like of the Wii or Wii U.

It appears as though Nintendo learned some hard lessons about the Wii U in particular, as the nearly barren offerings of both first-party and third-party games doomed the console. And it would also seem that Ninty has decided that appealing to a wider core audience of gamers would be a better strategy than the casual-focused approach of previous consoles.

Wolfenstein II: The New Colossus has been confirmed to launch on Nintendo Switch this June. Other details were also shared about the game as well, and not just the violent content. One particularly concerning detail is the storage requirement.

The game’s eShop listing originally had the game listed at 13.7 GB, but now it has been updated to a more accurate total. The listing now states that at least 23GB of free space will be required to download the game. 23GB is nearly the entire usable internal storage of the device. And it all but necessitates the usage of an external SD storage device to add new games. Any and all modern console gamers know full well the struggles of digital games these days. Both the Xbox One and PS4 console struggle with storage, especially with the ever-growing presence of digital distribution this year. Although Nintendo alone find themselves in a uniquely tough spot.

The portability of the Switch, because it requires compact storage, has been a hindrance for other games as well. For example, Resident Evil Revelations 2 comes in at an eye-watering 26GB on the digital side of things. The physical variety of games save some space by keeping most data on the SD cards, but more and more indie titles are getting digital-only releases on the portable console, leading more and more outlets and stores to essentially require selling SD cards for expanded storage with new consoles.

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