During the story of Cyberpunk 2077 players will notice a lot of mechanics and moving parts to the game. The systems might seem overwhelming to some, as some gamers don’t want to get bogged down in nonsense. But worry not, as CD PROJEKT RED has made it clear that this depth won’t be too insane.
During a recent developer Q&A the developer released some more details about the game. The video detailed some interesting story tidbits and other elements of the new game. The major part of the video details how the player will prepare for battle and the various challenges they will encounter, including with food and drink in Cyberpunk 2077.
The main character, V, will be jumping through a lot of hoops while playing the game. Those challenges can be helped out by taking advantage of the bonuses food and drink give you. A solid meal or healthy drink can help you overcome some tough bosses, or even be helpful in tougher quests. Senior quest designer Philipp Weber discussed how these mechanics would work and ensured players did not have to stop at shops to get into the system, as the idea is about making the thing more accessible. There’s also no hunger or thirst to manage. The mechanics are all about getting into the world as a whole, not being bogged down with meaningless junk.
In short, during breaks in the action, V can kick back for a nice drink at the bar. This could also lead into some unique sidequests and other content, you’ll just have to dig into the game to find out.
As for what bonuses, it’s kind of hard to say, but some examples have been provided. Players could get a bonus to hacking stats or a boost to XP generation during fights.
Check out the video below to get the full batch of details about the systems in the game, and how they might look on launch.