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What are the effects of Items in Monster Rancher 1 & 2 DX?

Monster Rancher 1 & 2 DX

It has been twenty-four years since the release of PlayStation title Monster Rancher, known in Japan as Monster Farm. The first game spawned numerous other games, as well as an anime series. Koei Tecmo has given players the chance to relive those days with Monster Rancher 1 & 2 DX, a bundle containing remasters of the first two titles. Players can actually spawn their own monsters, by using the CD library.

As you unlock more powerful monsters, you will notice something happening at the Shrine in the early game. Each unlock for the rarer breeds requires a certain series of steps. To actually get access to the full monster roster, you need to complete a few steps for each monster breed. The breed unlock process relies heavily on making progress through the ranks of the Breeder system. As you raise more powerful monsters, you have to manage their feeding, training and overall care. The better care you take of a monster, the better they do in fights and Expeditions.

What are the effects of items in Monster Rancher 1 & 2 DX?

There are a few different classes of items in Monster Rancher 1 & 2 DX. Each class basically says when you can give it to your monsters.

Food Items

Once per month, you must pick what items to feed your monster. The food will give the stats listed below based on how the individual beast feels about that item. If you get a message that a monster disliked an item, stop feeding them that.

Potato:
Liked: +1 Spoil, -1 Form
Neutral: +4 Stress, +3 Fear, -4 Spoil, -1 Form
Disliked: +16 Stress, +4 Fear, -10 Spoil, -1 Form

Milk:
Liked: -3 Stress, +3 Spoil, +1 Form
Neutral: -2 Stress, +1 Spoil, +1 Form
Disliked: +4 Stress, -4 Spoil, +1 Form

Fish:
Liked: -6 Stress, +3 Spoil, +2 Form
Neutral: -3 Stress, +2 Spoil, +2 Form
Disliked: +2 Stress, +1 Fear, -2 Spoil, +2 Form

Cup Jelly:
Liked: -7 Stress, +1 Fear, +2 Spoil, -3 Form
Neutral: -5 Stress, +1 Fear, +1 Spoil, -3 Form
Disliked: +1 Stress, +1 Fear, -1 Spoil, -3 Form

Meat:
Liked: -8 Stress, +6 Spoil, +6 Form
Neutral: -6 Stress, +4 Spoil, +6 Form
Disliked: +1 Fear, +1 Spoil, +6 Form

Tablets:
Liked: -15 Stress, +2 Fear, +3 Spoil, +3 Form
Neutral: -13 Stress, +2 Fear, +1 Spoil, +3 Form
Disliked: -10 Stress, +2 Fear, -1 Spoil, +3 Form
Tablets are the only worthwhile food, or Cup Jelly on a budget.

Colt’s Cake: +15 Form.

Active Boost Items

These items are given as feed or special treat items to monsters during the week. Open up your inventory to choose an item and give it to them.

  • Mango: -10 Fatigue, +1 Fear, +1 Spoil, +1 Form
  • Candy: -2 Stress, +1 Spoil, +10 Form
  • Smoked Snake: +40% Fear, -20% Spoil, -10 Form
  • Apple Cake: -10% Fear, +10 Spoil, +10 Form
  • Mint Leaf: -50% Stress, -2 Spoil, -5 Form
  • Powder: +5 Fatigue, -24 Form
  • Sweet Jelly: +5 Form, -5 Nature Shift
  • Sour Jelly: +5 Form, +5 Nature Shift
  • Nuts Oil: -28 Fatigue, (-20% Stress*), +1 Fear, +1 Spoil (*Stress reduction only for Arrowhead, Henger, and Durahan Main or Sub Breeds)
  • Star Prunes: +5 Spoil, +1 Form, +20 Fame
  • Magic Banana (MR2/Original): Can have one of the following effects
    Fear Spoil Form Lifespan
    +10 +10 -1 -1
    -10 +10 0 0
    -10 -10 +1 +1
  • Magic Banana (MR2 DX / JP ports): Can have one of the following effects
    Fear Spoil Form Fatigue Stress
    +10 +10 -1 0 -10
    -10 +10 0 -15 -5
    -10 -10 +1 -30 0
  • Nageel: +50% SKI and DEF at tournament this week, -20 Lifespan
  • Kasseitan: +50% POW and SPD at tournament this week, -20 Lifespan
  • Larox: +10 POW and DEF, -10 LIF, -4 Lifespan
  • Manseitan: +10 LIF and SKI, -10 SPD, -5 Lifespan
  • Troron: +10 POW and +5 SKI on successful drills for a month, -6 Lifespan
  • Paradoxine: +30 POW & SKI; -10% SPD & DEF on successful drills for a month. -18 Lifespan
  • Teromeann: +100% SPD, +20% POW, and +20% SKI at tournament this week. -20 Lifespan
  • Golden Peach: +50 Lifespan
  • Silver Peach: +25 Lifespan
  • Half Eaten: +1 Form
  • Rock Candy: +1 Form
  • Irritator: +10 Fatigue, +15 Stress, -1 Form
  • Griever: +10 Fatigue, -40% Stress, -1 Form
  • Ducken Doll: +50% Fatigue, -50% Stress (Applies automatically if you give it to monster)
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Combination Items

  • Ape Chips: (+1) on Parepare Jungle Errantry, (sells for 1000 G)
  • Arrowhead Chips: Guard Battle Special, (sells for 500 G)
  • Bajarl Chips: Vigor Battle Special, (sells for 1000 G)
  • Baku Chips: +50 Form, (sells for 500 G)
  • Beaclon Chips: (+1) on Pull, (sells for 500 G)
  • Big Boots: Generate Jill
  • Big Footstep: +10 LIF, +10 DEF
  • Centaur Chips: (+1) on Mandy Desert Errantry, (sells for 2000 G)
  • Colorpandora Chips: +50 Spoil, (sells for 500 G)
  • Crab Claw: +50 SKI, +50 DEF
  • Double Edged: Generate Durahan
  • Dragon Chips: Fury Battle Special, (sells for 2000 G)
  • Dragon Tusk: Generate Dragon
  • Ducken Chips: +50 SPD, (sells for 1000 G)
  • Ducken Doll: Generate Ducken
  • Durahan Chips: (+1) on Domino
  • Feather: Generate Phoenix
  • Gaboo Chips: Fight Battle Special, (sells for 500 G)
  • Gali Chips: +50 Base Nature, (sells for 1000 G)
  • Ghost Chips: (+1) on Dodge, (sells for 1000 G)
  • Golem Chips: +50 POW, (sells for 500 G)
  • Hare Chips: Grit Battle Special, (sells for 500 G)
  • Henger Chips: (+1) on Shoot, (sells for 1000 G)
  • Hopper Chips: -50 Form, (sells for 500 G)
  • Jell Chips: (+1) on Endure, (sells for 500 G)
  • Jill Chips: (+1) on Papas Mountain Errantry, (sells for 1500 G)
  • Joker Chips: -50 Base Nature, (sells for 1500 G)
  • Kato Chips: (+1) on Meditate, (sells for 500 G)
  • Mask: Generate Joker
  • Metalner Chips: +50 Fear, (sells for 1500 G)
  • Mew Chips: Hurry Battle Special, (sells for 1000 G)
  • Mocchi Chips: +50 Fame, (sells for 500 G)
  • Mock Chips: +10 Lifespan, (sells for 2000 G)
  • Monol Chips: +50 DEF, (sells for 500 G)
  • Naga Chips: +50 SKI, (sells for 500 G)
  • Niton Chips: (+1) on Swim, (sells for 500 G)
  • Old Sheath: -10 DEF
  • Phoenix Chips: (+1) on Kawrea Volcano Errantry, (sells for 2000 G)
  • Pixie Chips: +50 INT, (sells for 1000 G)
  • Plant Chips: +10 Lifespan, (sells for 1500 G)
  • Pot: Generate Bajarl
  • Spear: Generate Centaur
  • Stick: Generate Ghost
  • Suezo Chips: Ease Battle Special, (sells for 500 G)
  • Taurus Horn: Give Centaur heavy combination weight, +25 Nature (if has a positive nature)
  • Tiger Chips: Will Battle Special, (sells for 500 G)
  • Undine Chips: (+1) on Study, (sells for 1000 G)
  • Undine Slate: Generate Undine
  • Worm Chips: +50 LIF, (sells for 500 G)
  • Wracky Chips: (+1) on Leap, (sells for 1500 G)
  • Zilla Beard: Generate Zilla
  • Zilla Chips: (+1) on Torble Coast Errantry, (sells for 1500 G)
  • Zuum Chips: (+1) on Run, (sells for 500 G)

Giving each of these items to a monster will have certain effects. Getting them can be a random event from Expeditions, or you can get them from Shrine generations. It depends on how you play the game. Using combo items can help a lot when you want to give a stat boost to a monster at the start of their training.

Also, every time you upgrade your house, will get 20 new inventory slots. So keep on top of upgrades if you find yourself running out of space.

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