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Warhammer: Chaosbane adds Invasion Mode

Warhammer: Chaosbane

The first major post-launch patch for Warhammer: Chaosbane has dropped, and there are some good and bad things buried within.

The biggest change is the introduction of the Invasions system. This is a randomized series of maps that follows the main campaign that offers players something else to do beyond the Relic Hunts. Invasion Mode maps are virtually the same maps and tilesets as before, just with more difficult enemies and different modifiers.

Players are a bit disappointed that a bunch of skill and class changes have been pushed out with little warning. Several classes have had their abilities nerfed, making the already difficult higher Chaos levels more challenging. the God skill tree also got some layout changes, and with no free respec for this tree, a lot of players are stuck with having to redo their God Tree layout entirely.

There’s also been some adjustments to the Passives system which should allow for more build customization. General Passives have been upgraded to six slots and fan vanity (“fanity”) slots have been upgraded to twelve.

The drop rates of Tier 4 or Heroic items got a heavy nerf as well, making it much harder to gear out your characters with OP items in the lower difficulties. Players will now have to move into Chaos 2 and beyond to see drop rates of “Reds” become more common. To compensate, Eko software has introduced an entirely new tier 5 rarity, colloquially referred to as “Greens.” These exponentially more powerful rare items are largely restricted to Chaos 4 and beyond.

As we pointed out in our review of Warhammer: Chaosbane, there were some issues. Like the lack of substantive graphics options on the PC port. This patch has fixed that by adding various graphical tweaks like depth of field, TAA, MLAA, volumetric lighting, and an FPS cap to the game.

Read on for the full patch notes:

Features

Misc

Bug Fixes

Enemies
Characters

Empire Soldier

High-Elf Mage

Slayer

Wood Elf Scout

Items
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