Valkyrie Cross-Platform, Gunjack Sales and the Future of VR
The opening ceremony of Fanfest 2016 has concluded, and a whole slew of interesting tidbits have been revealed thus far.
CCP has just announced a new, and very exciting, update to its plans for the game.
“What we haven’t said before, and will for the first time here on stage is cross-platform play.” Eve: Valkyrie executive producer Owen O’Brien told the cheering crowd at Fanfest in Reykjavik, Iceland.
“Valkyrie from the outset was made as a VR game, and we want people irrespective of the platform they’re playing on to be able to flight together and die together.” he said. “So that’s a big important thing for us. That everyone can play together and we break down the barriers.”
This comes alongside a recent announcement to support the three major VR platforms, and the $30 million investment into CCP, CCP CEO Hilmar Veigar Pétursson has reaffirmed that CCP is in a better place than it’s ever been to pursue it’s goals with Valkyrie and Gunjack. Gunjack has been consistently high in sales since launching on the Samsung Gear VR platform 20 November 2015, the Oculus Rift on 28 March 2016, and the HTC Vive on 5 April 2016.
New Carrier Assault Mode for Valkyrie
A new trailer was debuted by CCP for a new mode within EVE: Valkyrie.
Experience the next level of space dogfighting with Carrier Assault, part of the first free content update for the multiplayer virtual reality game EVE: Valkyrie. Take down the enemy team’s fighters and cripple their defenses to infiltrate and destroy their Carrier. Your team will need tactics, coordination, and nerves of steel to win the day and take home the spoils of war.
With the closure of DUST 514 on PS3, the rabid fanbase fo the game has been waiting for news on the future of the EVE FPS. Project NOVA has been revealed to be the continuation of DUST on PC. The studio in Shanghai is hard at work on creating a Free-to-Play PC title made in Unreal Engine 4. The game will be the same setting as DUST 514, and will share many of the features and models. The focus for CCP is to scale back MMO feel and focus more on the competitive FPS feel.
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