Teamfight Tactics patch 9.22 changes items and maps
Teamfight Tactics, the offshoot from Riot Games’ League of Legends, is gaining steam toward a full standalone release. Styled as an auto-battler game mode for the MOBA title, the game has grown massively in popularity since it debuted. The game is now a full-blown phenomenon, with streamers and community members flocking to every piece of content and news they can find to consume more and more of the latest craze in gaming. And now, a new patch is due to shake up the game, sending the community into a frenzy.
The upcoming Rise of the Elements update is foremost in the brains of the developers at this moment. And because of this update, there’s a whole bucket list of changes that need to be in the mobile title beforehand to make the new season of content viable and fun to play. As such, Riot is packing a ton of the groundwork for this content into the latest series of patches.
A bunch of major gameplay changes are first up on the docket for things the 9.22 patch has worked into the new version of the MOBA offshoot. The biggest and most impactful change is that the map size has been expanded by a full row of hexes, giving seven more spots on the board to battle over. This change, when combined with other adjustments to be discussed later, will cause a huge shift in how the game is played. Player damage ramping is also being adjusted so that the slog of mid-game is a little more speedy. Another adjustment to summoned units, so that they have to survive for 1 turn to apply their full effects, should put a stop to some very gimmicky tactics.
Some other gameplay adjustments in patch 9.22 include the temporary removal of ranked play, with a plan to cycle it back in next patch. The champion pool has been reduced in size at all levels, which should create situations where players can get desirable units out a little more quickly. Mana generation has also been adjusted to make ramping and curves a bit easier to manage.
Those interested can find the full patch notes down below.
- Explore! the new Elemental Hexes, Champions, Origins, and Classes.
- Read this! for our learnings from the Beta Set and our goals for the new set.
General Game Changes
We made a few systemic changes in preparation for Rise of the Elements. The board size change will allow for additional options and decisions to make the optimal formation for any given situation. Many of the other changes account for the champions and synergies in the new set.
- Board size: 3 rows of 7 hexes ⇒ 4 rows of 7 hexes.
- Player Damage: 3/3/3/4/5/6 ⇒ 2/3/4/5/6/7
- Summoned units don’t deal player damage by themselves, but they count as as if their Summoner was alive if at least 1 of them survives the round.
- Level 8 Champion drop chances per Tier level: 15/20/35/22/8 ⇒ 15/20/35/24/6
- Once you pick up a champion from the carousel, your Little Legend will no longer collide with your opponents.
New season, new rules.
- Ranked is off during patch 9.22, it will return with patch 9.23.
- Placing 4th or better will never deduct LP. Placing 5th or lower will never reward LP.
- We’re slightly decreasing the number of challenger and grandmaster slots in many regions in order to make sure that the master to challenger ranks have the appropriate distribution of players.
- Korea, Vietnam, China: 300 Challengers, 700 Grand Masters.
- EU West and North America: 200 Challengers, 500 Grand Masters.
- All other regions: 50 Challengers, 100 Grand Masters.
Champion Pool Changes
We’re decreasing the number of each champion in the pool. It will be much more difficult for multiple players to build similar teams. Keep an eye on what your opponents are building and find the open synergies for maximum success.
- Tier 1: 39 ⇒ 29
- Tier 2: 26 ⇒ 22
- Tier 3: 18 ⇒ 16
- Tier 4: 13 ⇒ 12
- Tier 5: 10
- 1 Star Champions: 6-10 Mana per attack ⇒ 8 Mana per attack
- 2 star champions: 10 Mana per attack
- 3 star champions: 10 Mana per attack ⇒ 12 Mana per attack
- Mana generated from taking damage reduced by 15%.
- Cursed Blade has been removed
- Negatron Cloak + Recurve Bow = Ruunan’s Hurricane
- Spatula + Needlessly Large Rod = Inferno’s Cinder
- Spatula + Tear of the Goddess = Mage’s Cap
- Spatula + Chain Vest = Warden’s Mail
- Spatula + Negatron Cloak = Talisman of Light
- Spatula + Sparring Gloves = Berserker’s Axe
- All Spatula Items: No longer give double stats
- Chain Vest Armor: 20 ⇒ 25
- Deathcap Ability Power: +50% ⇒ +75%
- Dragon’s Claw Magic Reduction: 75% ⇒ 50%
- Giant’s Slayer: 5% Max Health True Damage ⇒ 8% Current Health Physical Damage
- Guardian’s Angel: 500 Health on revive ⇒ 400 Health on revive
- Hand of Justice Damage and life on hit: 40% or 40 ⇒ 50% or 50
- Ionic Spark True Damage: 125 ⇒ 100
- Luden’s Echo Damage: 180 ⇒ 150
- Luden’s Echo now always goes off once per spell cast
- Negatron Cloak Magic Resist: 20 ⇒ 25
- Recurve Bow Attack Speed: 20% ⇒ 15%
- Runaan’s Hurricane Bonus Damage: 75% ⇒ 60%
- Runaan’s Hurricane now grants one extra bolt per copy on a Champion.
- Thieves Gloves: Increased Average value of items at Level 8 & 9.
- Uncommon orbs average gold value reduced very slightly.
- Gold orbs average gold value reduced very slightly.
- Spatula drop rates reduced.
- Reduced the chances of getting combined items slightly.
- Dragons now drop two common orbs in addition to their carried item.
- Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item.
Trait UI Tooltip Update
- Champions that contribute to a Trait will have their portraits and tier information displayed inside the tooltip.
- Champions that are active on the battlefield will have their portraits highlighted
Freljord Arena Skins
Bring your armies to the frozen lands of the Freljord with three all-new arena skins.
- Find out more about the three new boards and potential future boards here!.
- Red Buff & Morellonomicon tooltips are now correct.
- Fixed a bug where 3-Star Tier 3 units were doing 1 more player damage than intended.
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