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SWTOR Game Update 5.5 arriving October 10

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On October 10 Star Wars: The Old Republic is getting more class balance changes with game update 5.5, which was initially delayed to that date earlier this month.

Snipers and Gunslingers are going to be getting a slight nerf to their honed shots talent. The devs said that the marksmanship and sharpshooter builds were “slightly overperforming,” and so this tweak should bring DPS in line.

Hey folks,

Below you will find the upcoming changes for Marksmanship and Sharpshooter in Game Update 5.5. The power of their multi-target AoE has been reduced but damage of other abilities has been increased.

Quote:
Note: All changes below are currently in development and are subject to change before being released.Sniper
Marksmanship

  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Snipe per stack, down from 5%

Gunslinger
Sharpshooter

  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Charged Burst per stack, down from 5%

DevNotes: Marksmanship / Gunslinger Sharpshooter was slightly overperforming, so we reduced the critical hit chance and damage of Snipe / Charged Burst by a small amount through a passive, which brought the discipline in line with its DPS target.

Meanwhile, Juggernauts and Guardians will see a wider array of changes when 5.5 drops.

Below are the changes that are coming to Vengeance and Vigilance in Game Update 5.5:

Quote:
Note: All changes below are currently in development and are subject to change before being released.Juggernaut

  • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%

Vengeance

  • Increased the bleed damage bonus given by Bloodmaster per bleeding effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Ravager from 3% to 5%
  • Draining Scream now deals 45% more damage

Guardian

  • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%

Vigilance

  • Increased the burn damage bonus given by Burnmaster per burning effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Master Focus from 3% to 5%
  • Burning Blade now deals 45% more damage

DevNotes: Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational ability when it’s intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill / Persistent Chill. To make up for part of the DPS loss, we increased the damage of Draining Scream / Burning Blade by 45%. Then to make up for the rest of the DPS needed to bring Vengeance / Vigilance in line with its DPS target, we increased periodic damage and overall melee damage through two passive abilities.

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