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Star Wars Squadrons Patch 1.1 Released, fixes input and performance problems

How to Drift in Star Wars: Squadrons

Star Wars Squadrons has been given its first major patch for the PC and console releases of the game. Thar starfighter sim has been getting pretty solid responses from fans and outlets who highlight what’s good about the game. The new game will bring the Star Wars universe to life in new ways for those looking for a Rogue Squadron fix, but it has its problems. And with no DLC coming, things might take some time to make better.

Despite the incredible feel of blasting through the stars in big fleet fights, there were issues with performance. The game would often consume 100% of CPU resources, and the animations seem to be rendering poorly. it appears that Star Wars Squadrons Patch 1.1 doesn’t include fixes for these issues. There are some implemented fixes though, so that’s nice. Additionally, it addresses some of the visual effects in VR mode, mostly with an eye to addressing the brightness and bloom issues with certain weapons and instances. Some other visual fixes include fixing VSync troubles and dealing with certain instances of lag.

Players will also be able to adjust deadzone for some input devices, allowing them to tweak controller feel a bit more. Patch 1.1 adjusts the default input curves for Flight Sticks as well, making things more compatible.

There are some technical fixes for low-quality graphics settings being forced on many 3000-series NVIDIA GPUs.

Star Wars Squadrons Patch 1.1 Patch Notes

Fleet Battles Ranks
  • Fixed an issue where players could not be correctly placed in a rank after initial placement matches
    • Players who have not started their placement matches will be able to place normally
    • Players who have started their placement matches will have their remaining matches use the corrected system
      • There will be no rank resets at this time
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Controls
  • Added options in the menu called “Controller Global Deadzone” and “Flight Stick Global Deadzone” which will allow you to modify the deadzone individually for standard controllers and Flight Sticks
  • Adjusted the default input curves for Flight Sticks, which should make controls feel more responsive
VR
  • Adjusted some of the visual effects in VR mode, specifically addressing the brightness and bloom when dropping bombs from your Starfighter
Bug Fixes
  • Fixed an issue where the Fleet Battles Tutorial could become incompletable if the player’s starfighter was destroyed at certain points during the exercise
  • Fixed an issue where V-Sync would sometimes become disabled upon returning to the main menu
  • Also fixed a bug where the Imperial squadron was not visible in some instances during the opening cinematic for Dogfight mode
  • Fixed an issue that was causing the 3000 series Nvidia GPUs to default to low quality graphics settings
  • We’ve removed a couple of instances where development text was appearing in the game
  • Fixed an issue ensuring VOIP (voice chat) toggles work as intended
  • Fixed an issue on PC where single-player medals could be removed after playing other game modes. (NOTE: We are aware of this issue on console as well and a fix for that will be coming soon)
Stability
  • Improved stability in the Spectator feature of online PvP modes
  • Other general stability improvements and fixes
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