CIG have been busy this past week. The newest Alpha build is available on the PTU for testing according to an announcement on the Star Citizen website. The majority of changes in this update revolve around fixing some bugs and optimizing a few things, be aware that there is a major bug with the VMA that has yet to be resolved. Check out the full patch details below:
Alpha Patch 3.0.1 has been released to the PTU, and is now available to test! Patch should now show: PTU-706028
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.
NOTE: To avoid needing a full game download, the “C:\Program Files\Roberts Space Industries\StarCitizen” folder can be copied and renamed “C:\Program Files\Roberts Space Industries\StarCitizenPTU” prior to updating.
You will need to return to the RSI PTU Launcher for this build to work: https://install.robertsspaceindustries.com/star-citizen/RSI-Setup-1.0.0-ptu.33.exe. For those of you who have forgotten or lost your PTU password, you will need to run account recovery here: https://ptu.cloudimperiumgames.com/account/settings.
Major Known Issues:
- Account copy is currently broken, if you already copied your account to PTU during the 3.0.0 PTU cycle your copy is still valid. If you did not copy your account during 3.0.0 PTU, we will be unable to grant access until the issue is resolved.
- DO NOT USE THE VEHICLE MANAGER APP(VMA) Doing so will leave potentially resource expensive, small ship models behind.
- Added monocle to PMA and added eye accessory slot as option in PMA.
Ships and Vehicles
- AI now have specific shield generators that provide half the shield health/shield regen.
- For all ships, shield HP reduced, regen lowered, regen ramp up time increased. Shields now allow more physical damage through the less health they have.
- For all ships, armor reduced to 1.00 for physical and 0.90 for energy for all ships.
- Missile damage and explosive radius reduced.
- Players should no longer be sorted into races that have already started, causing an error code.
- Speculative fix for ships missing items.
- Reputation should now persist between player sessions.
- Fix for ship EMP weapons charging much faster than intended.
- Fix for certain weapon families starting at max spread and recovering significantly slower than expected.
- When trying on/inspecting clothes your face should no longer be illuminated by helmet lights that aren’t there.
- Fix for ships duplicating if changes were made to the pledge while an insurance claim was being made.
- Admin NPCs should now accept boxes and allow players to complete related missions.
- Boxes placed on admin counters should no longer fall through to the floor.
- REC rented items should no longer invalidate prior rentals and rentals with time remaining from the prior patch should now be available.
- Carryable crates dropped from vehicle destruction in excess of SCU crates in Cargo Grids will now spawn on positions of Cargo Grids instead of near world origin.
- Players should no longer be able to break their character and be stuck spawning as a white spere.
- Various crash fixes.
Known bugs, issues, and work arounds (W/A):
When using the Mobiglas there is a chance to cause a graphical glitch that will remain for the duration of the session. W/A: Relaunching into crusader should fix it.
Despite all of the drama and ongoing legal issues with Crytek, CIG have also been able to deliver another update to the PTU for backers. This new phase of the version 3 Alpha will focus on performance and bug-fixing as CIG move to polish the existing assets and features before the develop new aspects of Star Citizen.
But a bug fix update isn’t the only thing we got from CIG today. They’ve also released a new Around the Verse vlog focusing on the Foundry 42 studio in Frankfurt. The big focus is on the ongoing work on Squadron 42, as well as optimization to the technology behind Star Citizen as a whole.
We get a really cool behind-the-scenes look at the production of Squadron 42 vertical slice we saw a while back as well. There’s a lot of talks about technology driving environmental effects, as well as some aspects of ship and ground AI. The Frankfurt is also hard at work on preliminary design and art on various modules and vehicle features. Overall, this ATV is a highly-technical, and very interesting, peek behind the curtain.