Cloud Imperium Games is back again this week with another Around the Verse broadcast starring Chris Roberts, Sandi Gardiner and various members of the Star Citizen team. CIG is still making steady progress on what could be my new favorite space MMO, when it finally releases in a feature complete state, whenever that might be.
The big focus this week is on new builds for patch 3.3, primarily focusing on performance improvements and streamlining brought on by the implementation of OCS, or Object Container Streaming. With the upcoing patches in the 3.3 space, Star Citizen will see substantial performance improvements due to OCS and the way in which the background tech handles the rendering of in-game objects.
OCS is the big backend technology that drives a lot of the rendering processes for the game. In simple terms, it’s a system that adapts to player-driven changes within the game and streams in objects, textures, entities and more into the players view, and typically along their path ahead of time, so that the player doesn’t have to sit through load times. The problem in multiplayer games is that the player path is nowhere near as predictable as it is in a singleplayer experience, so OCS systems have to be much more robust and adaptive to player input, which means a lot more development work to ensure consistent performance for players overall. And according to Roberts, this process for Star Citizen meant a thorough source code review to check that all of the in-game systems and objects would work with the OCS systems, which explains the delay in implementing the technology earlier.
On October 10, the PTU will receive a new build that includes OCS across the board for all backers. From here forward, CIG will be working entirely on builds with OCS systems built-in.
In other Star Citizen news, there’s new community events involving 50-players being blasted with mining lasers. The UI and comms teams have been polishing everything from VOIP to in-game UIs ahead of CitizenCon next week. Another cool addition this week is a peek at an internal dev tool that allows teams to better control conditions for bug testing in-game assets, making their work easier. There’s a lot more to the Around The Verse update this week, you should check it out.
Check out more news from this week’s ATV over at the official site.
To see more Star Citizen news, check out some of the other Around the Verse videos, or maybe you want to see some Squadron 42 gameplay. CIG has also responded to ongoing player outbursts over “Pay-to-Win” currency systems, and finally, you should see some really cool ships being built for Star Citizen.
Check out the latest Around The Verse down below. You can check out the broadcast from last week over here too. Check out the latest patch notes on the official site. Cloud Imperium Games has currently raised $194,459,442 from 2,100,748 backers overall.