In an interview with Game Watch, which has been translated by Reddit user Zelda_2017, Sekiro: Shadows Die Twice Director Hidetaka Miyazaki explained more details about the new way in which gameplay and difficulty are being designed in the game. The title will feature an unique respawn system called the Kaisei system. In short, this will be an extremely difficult game.
Indeed, Sekiro’s difficulty has been continually emphasized by FromSoftware, and Miyazaki addresses it again in this interview:
This game is an extremely difficult one. In the fights between ninjas as we imagine it, there will always be the risk of death and players will be sitting at the edge of their seat each time and go from one thrilling fight to the next, so in order to realize this, we ended with a game in which players die a lot (laughs).
The game developer really wants to emphasize the difficulty spike here. This game will be much harder than previous From Software titles, and players are expected to die a ton of times. But players seemingly won’t be able to infinitely respawn after a death thanks to the Kaisei system. Miyazaki and FromSoftware are being pretty coy about what the system entails, as they haven’t disclosed what happens after you respawn a number of times. Although it’s clear that gamers will experience some kind of adaptive difficulty curve in Sekiro.
FromSoftware also teased other aspects of the upcoming game throughout the week. The official Twitter for the game teased a new enemy that goes by the name of Gyoubu Masataka Oniwa. This newly revealed boss is a horse-mounted lunatic who is armed to the teeth and ready for war. Check out the teaser below to see this new enemy in action.
The game will also feature a non-traditional design in other areas as well. There’s no online PvP for example. The player also won’t be grinding out Souls or Blood for levels like in other games from this developer. You can also see some more gameplay that shows the game in action over here.
Sekiro: Shadows Die Twice when it comes to PS4, Xbox One, and PC later this year on March 22.