Psyonix has deployed the latest patch to Rocket League. The Rocket League March Update, bringing with it a variety of new content and updates to the racing sport title.
The update enables some new Blueprint trade-ins that will let players trade up for rarer items. There’s also some better inventory filtering as well.
Some nice visual and audio fidelity improvements are coming in this patch too. A new set of Dynamic Range presets in the audio settings offer higher highs and booming lows for your matches. And with better integration for some DirectX 11 options increased support for older GPUs. Also, this patch reduces Camera Shake intensity for most actions in-game, although there is a “Legacy” Camera Preset for players who prefer the original default settings.
You can find the full patch notes for the Rocket League March Update down below.
Rocket League March Update Patch Notes
Once the update is live, you’ll be able to trade in Blueprints to get a Blueprint of a higher rarity, just like you can with free items. Trade five Blueprints from the same series and same rarity to get one of higher rarity in return!
FIX FOR INVENTORY FILTERS
Speaking of Blueprints, inventory management is also getting a fix. Any filters you set when viewing your inventory will stay active until you exit your inventory. You’ll even be able to change item tabs while keeping your filters. This also means you’ll be able to trade in items of a specific rarity, and those filters will remain active after the trade. We hope this makes the trading process a bit easier.
CHANGES TO DEFAULT SETTINGS
We’ve made some slight adjustments to default settings for players picking up Rocket League for the first time. The new settings should make it easier for new players to see the field and control their car. These changes will not affect anyone’s modified control scheme or camera settings, but if players are using current default settings, they will change to the new default settings after the update. Here’s what’s changing:
Default Camera Preset
Distance increased from 260 to 270
Stiffness increased from 0.3 to 0.5
Camera Shake intensity reduced for most actions
“Legacy” Camera Preset added for players who prefer the original default settings
Controller Deadzone value reduced from 0.3 to 0.2
Dodge Deadzone value increased from 0.5 to 0.8
Reduced the intensity of controller vibration at the default setting
Boost now only vibrates the controller when Boost is activated, and not while it remains active.
The “Medium” and “High” Vibration settings use the old Vibration
Nameplates are now “Always Visible” by default.
Team Colored Boost Meter is now enabled by default.
DYNAMIC RANGE CONTROLS FOR GAME AUDIO
We added HDR Audio to Rocket League in August’s Season 12 Update, but soon you’ll have even more control over the sound of the game. The March Update will add Dynamic Range Presets. In the “Audio” tab within the options menu, you’ll find a new dropdown menu that contains Dynamic Range Presets. Here’s how those presets will affect the game’s audio:
Medium will provide the most balanced audio mix for headphone users, and is a similar profile to the game’s current mix.
Low is designed for listening at very low levels. Loud sounds become quieter and quiet sounds become louder, and we also remove some sounds that are less important. We do not recommend using this setting on high-fidelity systems or when playing Rocket League at high volume.
This is the best mix for those who play Rocket League at high volume or with high-quality sound systems. Loud sounds will be more vibrant and explosive, and quiet sounds like crowd noise and ambience will be less overpowering, helping to add a more dynamic experience.