Fan curves are a constant area of discussion for PC gamers. The issue of controlling noise while providing good cooling to GPUs is a big thing that many PC owners have dealt with. What’s not so common is worrying about it for consoles. Unless you’re willing and able to hack a console the fan curve on a console remains at stock ramping from the day it was built. That won’t be so with the PS5 fan curve.
It looks as though Sony will collect data on users and their temperature changes with the console, and adjust the cooling system over time. The chief engineer at SIE Yasuhiro Ootori revealed the plan during an interview with Japanese outlet 4Gamer.net. Specifically, the PS5 owners should expect that the temperature sensors will become very important.
“Various games will be released in the future, and data on the APU’s (Accelerated Processing Unit) behavior in each game will be collected. We have a plan to optimize the fan control based on this data,” Ootori said.
“PS5 has three temperature sensors on the mainboard to control the fan speed based on the internal temperature of the APU and the highest temperature of the three temperature sensors,” he added. “These fan control parameters will also be updated via online updates,” he said, revealing that patches will alter the PS5 fan curve over time.
The plan falls in line with a consistent adjustment that many PC gamers are used to doing. The issues of cooling and noise are a huge part of optimizing one’s time spent gaming, and Sony certainly doesn’t want their new console to be known as prone for noise or overheating issues. Using the real-world user data to adjust cooling is an interesting idea. It will be very intriguing to see how Sony accounts for the vast difference in use cases between users. Not all users have their consoles in an open area with good cooling or ventilation.
Other changes announced by Sony include free cosmetics for PS5 Trophies, as well as a more tuned UX. The console uses an SSD compression setup to massively speed up load times too.