Pillars of Eternity 2: Deadfire delayed until May 8th
Pillars of Eternity 2: Deadfire has been delayed slightly as Obsidian need more time to get it ready for consumption. They sent over the following message explaining the delay.
We know you’re as excited as we are about the upcoming launch of Pillars of Eternity II: Deadfire. As you have probably guessed, Deadfire is a huge game — significantly larger than the original Pillars of Eternity. Obsidian has been working harder than Abydon himself to make every inch of it awesome, as well as incorporating all the great feedback we have been getting from everyone playing the Backer Beta.
With this in mind, we are taking just a few extra weeks to polish and put those finishing touches on the game.
Our new launch date will be Tuesday, May 8th, 2018. To tide you over until then, you can look forward to plenty of Deadfire-related news and content coming in the weeks and months ahead.
See you all soon in the Deadfire!
Pillar so Eternity ends with the Watcher vanquishing Thaos and restoring the natural cycle of life and death to the Dyrwood. But before the Watcher can settle in for a life of peace, Caed Nua is destroyed and they’re badly injured when the reincarnation of Eothas rises from the Endless Paths beneath the fortress.
In the sequel, you’ll travel to the exotic Deadfire Archipelago in pursuit of the reincarnated god on a quest for vengeance. Developer Obsidian (Knights of the Old Republic II, South Park: The Stick of Truth) is promising a massive variety of terrain types that are a significant departure from the forests of Dyrwood. The major addition of sailing to the sequel is also a big draw.
Let’s hope that this extra time to polish the game can help Obsidian deliver on the promise of an even better sequel. If you’re just getting caught up on Pillars of Eternity II, check out the various special editions and pre-order bonuses for Deadfire.
ISKMogul is a growing video game publication that got its start covering EVE Online, and has since expanded to cover a large number of topics and niches within the purview of gaming.