Path of Exile delays PS4 launch to February 2019
A bit of sad news for POE fans this week, as the PS4 version of the popular ARPG has been delayed. Grinding Gear Games announced last night that it’s had to delay the launch on that console until after the new year.
Here’s the relevant statement from Grinding Gear Games on the subject of the delay:
When we announced Path of Exile for PlayStation 4 earlier this month, we indicated we were aiming for a December release. Unfortunately, we have had to revise this to early February. We are extremely sorry for the inconvenience this causes, because we know there are many players looking forward to this release. We underestimated the amount of work it would take to finish the certification process during the busy Christmas period. While we hope to have everything ready in January, we feel a lot more comfortable promising early February as a target release window. This will also give us time to work on game performance/frame rate, which we feel could be improved before release.
In other Path of Exile news, the Atlas of Worlds has been massively reworked, with map tiers changed and tilesets for some maps altered. Starting with Betrayal League, things surrounding mapping in POE are about to change quite a bit. GGG announced the full changes to the Atlas over on the full site, which you can head there to check those out.
These changes are sure to have a profound impact on the mapping meta-game, mostly because they’ll likely make old farming and Shaper/Elder strategies obsolete. For example, The popular Tier 3 Burial Chambers, which is used to farm The Doctor cards to trade for Headhunter belts, is now a Tier 11 map. This means that old farming strategy may have just been nullified.
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