Path of Exile Blight League is changing Master mechanics
Path of Exile 3.8 and the upcoming Blight expansion, may be about to introduce a ton of new mechanics within its tower defense mechanics, but that’s not all Grinding Gear Games has planned for the next POE expansion. We’ve already seen a little bit of their plans, like reworks and new skills for various class archetypes like the Summoner, but that’s just the beginning.
With the launch of all of the new content, GGG is planning something special for an area of the already expansive ARPG that’s needed some attention for a while. Sure, the Betrayal League reworked Master missions in a desperately needed way, but more iteration is always welcome in game design, and these new plans sound pretty great, especially for more casual POE players.
Starting with Path of Exile 3.8, Master missions will no longer exclusively spawn inside maps, now the system governing these spawns will be much more predictable and controllable. That’s because GGG is taking those spawns removed from the random map spawns and placing them inside of a new static system.
About 50% of the master missions that you would normally encounter in maps will instead be stored inside this system linked directly to the Atlas of Worlds. These missions can then be run at any time, although only a certain number can be stored in this way.
Here’s how GGG described the system in practice:
If you decide you want to run a bunch of maps with Einhar in them, all you need to do is talk to him in your Hideout and select ‘Mission’. This brings up the map device UI, and you can simply add and run whichever map you want, including the opportunity to select a Zana mod to use. Some stupid beasts will be waiting for you within the map!
Sounds like a good change to me, as it should increase the velocity of mission completion, for both casual and hardcore fans of the game. I cannot wait for Blight to finally drop next month.
For those who haven’t seen it, Path of Exile Blight drops next month on September 6th for PC.
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