Path of Exile [3.3] Chin Sol Rain of Arrows Saboteur Build Guide
Rain of Arrows, combined with a Bear Trap for pinning down bosses, is the primary version of this build, but you can run it with just about any Bow-based skill in Path of Exile with similar success. Blast Rain is a great alternative if you want that.
The flexibility of this build is nuts. Even with cheaper gear, as long as you have a few requisite Uniques, your survivability and DPS scales to an insane degree. You can easily dish out 300+ DPS on lower-tier gear. And with the right Ascendancy choices and item mods, you could see DPS north of 750. This build can conceivably be run as a league starter if you really wanted, but it truly shines in Standard with high-end gear.
For defenses, this build relies on interactions with Passives like Phase Acrobatics, combined with Born in the Shadows and other Ascendancies to make us very difficult to hit. We also apply Blind to most of our targets, massively reducing incoming DPS.
- Clear speed is INSANE
- Killing bosses is EXTREMELY quick
- Lots of regen means little downtime
- Very Expensive with GG gear
- Traps may not be for everyone, as it’s a bit weird to get used to
- Somewhat Squishy, especially with low-end gear
Here is the Endgame Passive Tree
Path of Building:
Upgrade all of these.
Soul of Brine King
Soul of Gruthkul or, Ryslatha for Lab Farming
Kill All for the bonus Passives.
Ascendancy skill points
Perfect Crime>Chain Reaction>Pyromaniac>Born in the Shadows
Helmet: (X Represents your chosen skill, so Rain of Arrows in the example case)
x% Increased X Damage
x% Increased X AoE
x has a 15% chance to fire an additional sequence (Super strong with Rain of Arrows and Perfect Crime)
x% Increased Elemental Damage with Attacks
Damage Penetrates x% of Enemy Elemental Resistances if you haven’t Killed Recently
1 to 160 Lightning Damage if you haven’t killed Recently
The Recently element of these enchantments never proccs with certain Trap builds, so you’ll have these buffs permanently.
Decree/Commandment of Spite/Reflection
Leveling Items and General Tips
Avoid these map mods:
- No Leech/Regen
If you are a brand new Path of Exile player, feel free to check out our various POE guides for noobs.
Final Skill Gem Setup
You’ll find recommendations for different attack skill setups for this build below. The basic buff and aura setups are down there too. This build has been tested with the most common Bow skills, and it works will with any multiple projectile build, as long as you maximize the number of projectiles with support gems.
=== RAIN OF ARROWS ===
Rain of Arrows (Vaal) – Cluster Trap – Trap – Increased AoE (Swap for Concentrated Effect for bosses) – Trap and Mine Damage – Elemental Damage
=== BEAR TRAP ===
Bear Trap – Increased Duration – Cluster Traps – Physical to Elemental (Choose your highest Elemental)
Use this on a Rare/Boss, then spam ROA/Vaal ROA to down them quickly
=== MOVEMENT/UTILITY ===
Blink Arrow – Faster Attacks – Chance to Bleed – Elemental Damage with Attacks
=== AURA/UTILITY ===
Hatred – Wrath
=== ORB OF STORMS ===
Orb of Storms – Increased Criticals – Power Charge on Crit – Chain
You may run a Curse on Hit – Assassin’s Mark setup here in place of Increased Crit and Power Charge on Hit. This skill is very flexible with this build.
=== CWDT ===
Cast when Damage Taken – Immortal Call – Ice Golem – Projectile Weakness
Build Uniques / Example Rare Gear
In this section you will find all the suggested items for this build. We always try to include optional gear in our listing, or try your own assuming you get similar stat rolls. Aim for high-quality Rares if you’re replacing Uniques. The Minimum/Optional requirements listed assume you’re using Rares as a replacement for listed Uniques (where possible).
Depending on your gear choices, you can go for either a lot more DPS at the expense of Life, or go for more defensiveness by sacrificing a portion of DPS. This is your choice. In most cases, I would prefer Life personally, as it’s just a bit more forgiving. If you’re a new player, this may the path for you.
Life is super important for survivability, especially at end-game. Although be careful not to forsake too many damage mods for it or you won’t be able to kill mobs quick enough for your defenses to handle incoming DPS.
Evasion Rating is equally vital, as you won’t be able to survive tougher bosses without evading a significant percentage of their attacks.
Elemental Damage is your main scaling and your primary DPS with Physical Damage converts to multiple types. So maximizing damage with Physical first, followed by your next most common damage type is best.
Accuracy Rating because you need to be able to hit your targets, aim for 90% at a minimum.
Critical Damage and Crit Multiplier are great ways of scaling overall damage. Rings and Amulets are great slots to grab these mods from without losing out on Flat or x% increased mods in other slots.
Resistances until you cap them off.
Attributes as you’ll need some Strength and Intelligence to run the best gems.
This build makes use of a bow/quiver setup to maximize Attack Speed and pairing it with Trap combos that just spam out tons of damage. This monster can drop Guardian bosses in a few seconds, even in Leagues. On Standard with GG gear, this thing is just dumb with how fast it melts bosses.
(Bow) Chin Sol – The core weapon for this build. Chin Sol has great Physical Damage and tons of extra damage at close range, which makes the Trap/Rain of Arrows combination OP. Combining this with multiple buffs to close-range attacks like Point Black is multiplicative, so it’s stupidly powerful with the right setup.
Make sure to prioritize % Damage rolls on this over attack speed, as that will buff your DPS much higher. Flat Added Damage or Crit Chance corruptions can also help with your overall damage.
(Quiver) This is one of the more flexible elements of this build. A Signal Fire for the added Fire Damage is OK. A Shaper/Elder Rare with tons of added damage and multiple crafted mods can work here as well. Bear in mind that Tora has a mastercraft for 12% Trap Throw speed that’s insanely good here. Combining that with a “Multiple Crafted Mods” affix with other buffs is just insanely strong.
If using a Signal Fire, be sure to buff Physical Damage on other gear as well to maximize the effect. Fire Penetration is great when paired with that Unique as well.
A Rare with a pretty standard array of stats is good here. The real star for this slot that makes the build shine a good Labyrinth Enchant, check above for the recommendations for that. Otherwise, here’s the stat recommendations.
90 maximum Life
Tinkerskin is super strong in this build because when combined with Eldritch Battery passive, it makes your mana functionally limitless. And because of other aspects of the build, mainly how fast traps trigger, the other buffs provided by this Unique are almost always running, making this one of the two highly recommended Uniques for this build.
Abyss Belts with Life and Resistances are a good option for end-game. Other Rares might do in a pinch, but not having good rolls can make you a lot more squishy than is tolerable. Abyss Jewels are also a great source for damage buffs as well. Buffing your damage and Life is the best bet here with Jewels.
That Trap Throw Speed from Tora can also be gained on belts, great for DPS.
90 maximum Life
Added Physical/Elemental Damage
Shaper/Elder Rares are BIS due to the multiple stacks of damage you can grab from them. Great slot to grab any Resists you might need as well. Shapers with the “Skills which throw trap have an additional Trap” mod are BIS, but will be expensive to acquire. Expect to spend a few Exalts getting that mod. Although it won’t break the build not to have it, it can be a lot easier to play with it.
70 maximum Life
Physical Damage Buffs
Added Elemental Damage
Rare boots with max rolled Life, Resists and Movement Speed are great as a generic choice.
60 maximum Life
30% increased Movement Speed
Any Uncapped Resistances
If using a Rare, Get a Shaper/Elder and stack as much life as you can on your Amulet to prevent feeling too squishy. Extra flat added damage of multiple types is good here too. Gain x% Physical as Elemental or Elemental Penetration work great in this slot as well.
70 Maximum Life
28% Global Critical Strike Chance
28% Global Critical Strike Multiplier
Added Physical Damage
Rare Opal Rings are great for this build and it’s Physical and Elemental Damage. Use the stats below as a guide for that.
50 Maximum Life
Added Physical and Elemental Damage to Attacks
Maximum Mana/Mana Regen
Taste of Hate – Best for incoming damage mitigation, can be swapped with Atziri’s Promise in a pinch. Wise Oak can be used if you game your Resistances to be balanced (All three elemental Resists at 100% for example)
Quicksilver of Adrenaline
Other Needed Mods:
You can swap these mods around if needed due to RNG.
Rare Jewels can run with the following stats:
% increased maximum Life
% increased Trap/Fire/Projectile Damage
% increased Global Critical Strike Chance & Multiplier
% increased Trap Throwing Speed
Maximum Life Buffs (+Flat and % Increased)
Multiple Flat Added Damage Mods (Physical and Elemental)
Increased Attack Speed if you have Crit. recently
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