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Path of Exile 3.15 Expedition Manifesto reviews nerfs and changes

Path of Exile 3.15

The Path of Exile 3.15 Expedition Balance Manifesto dropped earlier today, and it’s a biggun. There are a lot of core changes coming to the game. Players are expecting pretty heavy nerfs to a few key areas. Expedition is prepping the ground for POE 2, and it’s causing an uproar in the community. There’s a lot to unpack behind the community outrage. So let’s see what GGG is teasing with the new Balance Manifesto.

It’s important to note that the patch notes are not out yet, so things are still very much up in the air. The Expedition Balance Manifesto is meant to preview the planned changes without offering hard numbers, so we have to kind of guess at what’s going to happen next. We’re going to go through the patch notes with a fine-toothed comb when they drop tomorrow, so look out for that. Expect us to also handle a starter builds guide once again when that happens.

The Expedition Balance Manifesto has been dropped just now for POE 3.15, and here are the projections for buffs and nerfs in the next patch.

Other Path of Exile 3.15 Guides:

Build Specific Changes

The number of changes to various Ascendancies teased in the Manifesto is pretty vast. The 19 new skills alone add a ton of variance to potential builds this patch. But GGG has done what basically everyone expected, and massively nerfed a variety of core gameplay mechanics. This is being done to make the endgame more challenging and to slow player progression down significantly. We’ll see how players like that when the league starts.

First, let’s recap any Ascendancy-specific buffs and nerfs:

A wide array of skills got hit pretty hard by this Support Gems change. Any skills that relied on DPS scaling through supports took a heavy nerf. So to counteract this, GGG added much higher flat damage at high gem levels to these skills. Ground Slam is given as one example. Another example of only a minor nerf is Ancestral Warchief supported by Melee Physical Damage Support, losing 2.5% damage overall.

Let’s recap any Skill-specific buffs and nerfs:

Generic Gameplay Changes

Veiled Mods

Veiled Mods are nerfed to be less deterministic and likely to be build-enabling. The Veiled Mods now replace a random modifier, instead of counting as a crafted mod. In essence, they’re a much crappier Annulment Orb. The change has also removed the ability to get multiple veiled mods on one item.

Triggered Mana Costs

In 3.15, triggering skills through support gems will require paying their mana cost. In fact, sometimes it now costs more than casting the gem by hand. Builds with sustain problems are in a lot of trouble. More DPS is robbed from characters as they have to utilize other methods to generate everything from Mana to Flask charges.

Support Gems

Support Gems that add flat or multiplicative damage to builds have been neutered. We need to wait for full numbers tomorrow from the patch notes, but GGG bills the changes as “Many of these changes are intended to affect every character in the game in some way, but we’re still going to continue our tradition of making changes to the most powerful and least powerful mechanics to improve build diversity.”

Check the list above for more details on the broad strokes of these changes. Again, it’s important to note that it’s hard to say how severe a nerf is without hard numbers via patch notes. Those are coming in our full buff/nerf review tomorrow.

“For a while now, we have been concerned with the power gap between support gems. There are gems that grant huge multiplicative damage bonuses and there are gems that do a bunch of stuff you don’t really care about. When you’re building a character, by far the correct choice is just to stack on all the multiplicative damage bonuses and ignore all the interesting utility support gems because their opportunity cost is just too high.”

That’s what Chris said during the reveal, and it’s holding true. Overall, this works out to a total of somewhere around 20%, potentially as high as 40% damage reduction for a character using a fully six-linked skill with entirely damage support gems. 

Flasks

Flasks have gotten a major overhaul, reducing their overall efficacy as a build-enabling item. The gameplay loop remains mostly unchanged for Health and Mana flasks. It’s the utility flasks that got a major rework. in short, flasks are a lot weaker in terms of scaling all forms of offense and defense in POE.

In the Expedition expansion, there are now three ways that you can use flasks. You can either continue to use the rebalanced ones the traditional way or you can apply one of two new types of currency item to your flasks. The Instilling Orb and Enkindling Orb drop as part of the regular drop pool from regular monsters and chests.

Other changes apply to how basic effects work with flasks.

New Orbs Added

Passive Tree Changes

In line with the other nerfs this league, the Expedition Balance Manifesto revealed more nerfs instilled into the passive tree.

So that’s the broad strokes of the Expedition Balance Manifesto, what do you think?

Source: GGG

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