Path of Exile 3.10, also known as Delirium League, is bringing with it a ton of new gameplay systems and a variety of balance changes to the popular ARPG from Grinding Gear Games. The developer has teased a handful of new changes coming to skills and monster spawns within the game. Other changes within the game coming in Delirium include a series of improvements to the Atlas of Worlds system made part of the 3.9 patch.
Flame Dash has gotten a slight nerf to its Cooldown Recovery Speed, making it a bit slower, but not by much. Dash is the first of the skills getting a rework. As players level up the skill, the distance traveled on each activation of the skill will increase, making the skill gem more effective. Finally, Lightning Warp has had its cast time reduced but has a higher value of reduced Skill Effect Duration than before. Blink Arrow hasn’t received any changes though, although the other changes to the movement skills and support gems offer some interesting new interactions.
Another set of gameplay changes follows these new and redone skills, including a horde of new monsters. The developers have added over 350 new monster types to the possible enemy spawn pool, offering a ton of new challenges for players to confront. And as part of this content, there will be some very specific minion reworks as well. GGG has also teased some AI changes to make these ideas a bit more fleshed out as well.
The monsters included in the update add new elements to Abyss, Delve, Betrayal, Synthesis, Legion and Conquerors of the Atlas content. POE 3.10 will also have a series of tweaks to the corpse spawn mechanics within Spectres that can be created from these new enemies.