After the news broke that Starbreeze was back in the game, so to speak, after reconstruction saw them bouncing back financially, fans were excited. The fusion of Overkill and Starbreeze quickly provided updates on their most iconic property, the heist-them-up Payday series. The company already put out some new content, a new heist in Mexico, for Payday 2. Starbreeze and Overkill are also working diligently on Payday 3, the revived and long-awaited sequel to the action shooter franchise. Those two updates answered most people’s questions.
There has been one other question lingering in the minds of fans though, is Payday 2 ever getting a console port. And if so, what content would be making the jump from PC?
In a detailed blog post, the company discussed the prospect of the desired port. According to the post, an new update for both PS4 and Xbox one versions is coming down the pipe. But they said that these and the PC version “will unfortunately have disparity going forward,” and explained further by outlining what’s going to be different.
The devs did say that “Some of the remaining heists, together with the Safe House-feature, unfortunately have too high requirements in terms of optimization to be viable to port at this time,” Overkill said.
Here’s what’s been revealed to have been cut from the console releases:
- Shacklethorne Auction Heist (part of Icebreaker Campaign)
- Reservoir Dogs Heist
- Hells Island Heist (part of Breaking News Campaign)
- No Mercy Heist (part of Breaking News Campaign)
- The White House Heist (part of Breaking News Campaign)
- The Safe House feature
- The Secret mission storyline
There is some good news to be had at least. Overkill has said that they will work to release weapons, masks, and mods from these missions in the game separately, although no timeline was given for this, and no further details on what content this entails have been given.
There is some more bad news though, as the company also has to stop supporting some releases of the game. The Switch in particular just cannot keep up with the increased graphical and processing demands of new features, so Overkill cut it loose. “We’ve been forced to make many hard decisions along the road, and this is yet another,” Overkill said. “To put the Switch version separately into context, the transfer of the game over to the Switch platform was not made in-house and would require significant further investments to happen.”