Third Outward dev diary focuses on combat
Outward is a brutal game in every sense of the word. With the heavy focus on survival and exploration, there’s little room for mistakes in this unforgiving world. The open-world fantasy adventure title is still letting you run wild though, as long as you take the time to plan and prepare carefully. This careful consideration extends to the combat in the game as well.
As you gather resources, fashion them into gear, weapons and more, you’ll encounter a variety of challenges along the way. More so than just the typical hunger and stamina systems common to the survival genre, Outward wants to ratchet up the difficulty in new and inventive ways. One of those ways is by upping the stakes in combat. Enemies in the game aren’t just big sacks of hitpoints, and even relatively mundane enemies can present a massive danger.
The combat in Outward focuses on mimicking a more realistic style of sword fighting than many fantasy gamers are used to. Gamers will have to keep up the pressure on the enemies they face, making them tired and more likely to make mistakes. Exploiting these mistakes is crucial, timing these attacks to gain the upper hand and landing powerful combos can down some really tough foes. Early on though, things won’t be so simple.
You’ll need to make use of whatever tricks you can to succeed, and since magic and complex abilities are at a premium, you need to use more mundane methods most of the time. Ranged attacks, traps, poisons and more are available to bridge the gaps that magic can’t fill in Outward.
The previous developer diary on this game focused on the open world and survival elements. Go check that out if you want to learn more.
Outward is scheduled for release on PlayStation®4, Xbox One, and Steam on March 26th, 2019.
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