We’ve learned that Sekiro: Shadows Die Twice will be a strictly solo adventure. So there’s no invasions or other multiplayer PvP, and certainly no cooperation between players either.
Given Sekiro contains a resurrection mechanic, it would be an easy assumption to say the game would be easier than previous From Software games. But don’t be so sure. The team is working on finding new ways to ratchet up the difficulty that fans of the previous games won’t expect. There’s also a lot of hidden depth to the game that’s being teased by those involved with production, but we don’t know exactly what that means in terms of gameplay. Just know that the game, while it does borrow elements from previous games, it won’t play like a Soulsborne game.
And even though the game is the new title coming out of FromSoftware, the game is not part of the Soulsborne franchise. The devs insist that this game is something entirely new from what they’ve done in the past.
Series creator and Sekiro director Hidetaka Miyazaki told GameSpot the following:
Sekiro was not designed as an evolution of Soulsborne, of the Souls series. It was designed from the ground up, from scratch, as an entirely new concept, as a new game. So we don’t know if you’d call this an evolution of the series in this sense. Of course with Sekiro, we don’t intend to disappoint or turn away fans of previous From Software games, that core fan base. We want to keep the challenge. We want to keep that core experience very much intact for those people.
Sekiro: Shadows Die Twice is due out in early 2019 on PlayStation 4, PC, and Xbox One.