NetherRealm Studios has announced some new details about the technology that will drive their newest fighting game. Fans will be happy to hear that the latest entry in their iconic fighting game franchise is getting a backend upgrade in a variety of ways.
First up, is some news about what the look and feel of Mortal Kombat 11 will actually be. The upcoming fighting game will make use of a custom version of Unreal Engine 3. This beautiful little engine will allow the bloody combat to shine in a great new way. PC gamers also got some good news from a recent article on the PC port of the title. The same team behind Mortal Kombat X, QLOC, will be working on the PC port of this new game as well. Let’s just hope that new engine and the wealth of experience from the last game will offer a fair upgrade in quality for the new fighting game too.
And that’s not all in terms of custom code and backend optimizations that are being worked on for Mortal Kombat 11. Although this next bit is likely to anger some gamers, especially those who hate DRM. Anyone who knows the infamous name Denuvo knows exactly why people hate DRM and the impact it can have on gameplay. In the case of Denuvo, many complain about the performance hit many gamers take when running games with this code embedded.
And with the increasing targeting that pirates and crackers do against Denuvo-protected games, it’s getting increasingly difficult for game publishers and developers to protect their games from piracy. The most recent version of the anti-piracy software was cracked in just days. And it is extremely likely that Mortal Kombat 11 will suffer the same problem.
There’s still some good news though, as NetherRealm revealed another new addition to the roster, Elder God Cetrion. And as we can all see, there’s more news and roster additions coming ahead of the launch later this month, I can’t wait to see what else is in store.
Mortal Kombat 11 launches on April 23 for PC, PS4, Xbox One, and Switch.